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Kobold Looter: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|name=Kobold Looter
| name = Kobold Looter
|image=[[File:Kobold Looter.png|150px]]
| image = <gallery>
|level=5
Kobold Looter.png|Model
|STR=8
Portrait Kobold Looter.png|Portrait
|DEX=14
</gallery>
|CON=9
| race = [[Kobold]]
|INT=8
| level = 5
|WIS=7
|CHA=8
|race=Kobold
|type=Humanoid
|HP=12; 20{{Tactician}}
|AC=12
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|proficiency=3
|initiative=+2
|location=[[Rosymorn Monastery]]
|conditions={{CON|Firewine Belly}}
|passive={{PAS|Darkvision}}
{{PAS|Evasion|t=1}}
{{PAS|Opportunity Attack}}
{{PAS|Pack Tactics}}
{{PAS|Sunlight Sensitivity}}
|exp=75|DEXt=17}}
'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
== Attacks ==


=== Main Hand Attack - Dagger: ===
| size = Small
{{Action}}
| type = [[Humanoid]]
| e hp = 8
| hp = 12
| t hp = 20
| ac = 12
| t ac = 13
| movement m = 9
| weight kg = 35
| str = 8
| dex = 14
| t dex = 16
| con = 9
| int = 8
| wis = 7
| cha = 8
| conditions = Drunk, Firewine Belly
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
}}
'''Kobold Looter''' is a generic [[Kobold]] enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning.


{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
== Location ==
== Unique Traits ==
Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. Kobold Looters can mainly be found in the [[Rosymorn Monastery]] of [[Act One]].


== Combat ==
* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.


== Tactics ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
 
{{Feature box|Throw Stone (Kobold)}}
 
=== Tactics ===
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.


The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
The kobolds in the Monastery are completely drunk, with a number of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.


== Drops ==
=== Notable loot ===
* {{MdRarityItem|Dagger}}
* Random bottles of cheap booze.
* {{MdRarityItem|Ceremonial Mace}} on one kobold
* {{MdRarityItem|Kobold Journal}} on one kobold


* [[Dagger]]
=== Notes ===
* Random bottles of cheap booze.
*Grants 75 experience when killed
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.


== Gallery ==
<gallery heights="180px">
Kobold Looter 2.png|Alternate version
Portrait Kobold Looter 2.png|Alternate portrait
Kobold Looter 3.png|Kobold with Ceremonial Mace
Portrait Kobold Looter 3.png|Portrait for Kobold with Ceremonial Mace
</gallery>
{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]
{{NavCreatures}}

Latest revision as of 20:32, 26 September 2024

Kobold Looter is a generic Kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning.

Location[edit | edit source]

Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. Kobold Looters can mainly be found in the Rosymorn Monastery of Act One.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics[edit | edit source]

The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 75 experience when killed

Gallery[edit | edit source]