Kobold Looter: Difference between revisions

From Baldur's Gate 3 Wiki
mNo edit summary
m (Removed false info (they have 16 Dexterity on Tactician))
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{Infobox creature
|name=Kobold Looter
| name = Kobold Looter
|image=[[File:Kobold Looter.png|150px]]
| image = Kobold Looter.png
|level=5
| race = [[Kobold]]
|STR=8
| level = 5
|DEX=15
 
|CON=9
| size = Small
|INT=8
| type = Humanoid
|WIS=7
| e hp = 8
|CHA=8
| hp = 12
|race=Kobold
| t hp = 20
|type=Humanoid
| ac = 12
|HP=12; 20{{Tactician}}
| t ac = 13
|AC=12
| movement m = 9
|speed=9m / 30ft
| weight kg = 35
|size=Small
| str = 8
|weight=35kg / 70lbs
| dex = 14
|proficiency=3
| t dex = 16
|initiative=+2
| con = 9
|location=[[Rosymorn Monastery]]
| int = 8
|conditions={{CON|Firewine Belly}}
| wis = 7
|passive={{PAS|Darkvision}}
| cha = 8
{{PAS|Evasion|t=1}}
| conditions = Firewine Belly, Drunk
{{PAS|Opportunity Attack}}
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
{{PAS|Pack Tactics}}
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
{{PAS|Sunlight Sensitivity}}
}}
|exp=75|DEXt=17}}
'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
== Location ==
* [[Act One]]: [[Rosymorn Monastery]]
== Attacks ==
== Attacks ==
{{Feature box|Main Hand Attack|item=Dagger}}


=== Main Hand Attack - Dagger: ===
{{Feature box|Throw Stone (Kobold)}}
{{Action}}


{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
== Unique Traits ==
== Unique Traits ==


Line 40: Line 42:
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.


The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
The kobolds in the Monastery are completely drunk, with a number of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.


== Drops ==
== Drops ==
Line 48: Line 50:
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.


== Notes ==
*Grants 75 experience when killed
{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]
{{NavCreatures}}

Latest revision as of 02:42, 13 June 2024

Kobold Looter is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Location[edit | edit source]

Attacks[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Unique Traits[edit | edit source]

Tactics[edit | edit source]

The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Drops[edit | edit source]

Notes[edit | edit source]

  • Grants 75 experience when killed