Keris: Difference between revisions

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{{Character info|name=Adept Keris|level=8|STR=13|DEX=12|CON=16|INT=10|WIS=18|CHA=10|str save, dex save, con save, int save, wis save, cha save=y|race=Lolth-Sworn Drow|type=humanoid|HP=58|AC=15|size=Medium|weight=75kg / 150lbs|initiative=1|conditions={{PAS|Death Ward}}|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Fey Ancestry}}{{PAS|Sunlight Sensitivity}}|location=Moonrise Towers Prison|exp=140|va=Harriet Hare|psychic=double}}
{{Infobox creature
| name = Adept Keris
| va = Harriet Hare
| race = [[Lolth-sworn drow]]
| faction = [[Cult of the Absolute]]
| level = 8
| size = Medium
| type = [[Humanoid]]
| ac = 15
| e hp = 40
| hp = 58
| t hp = 75
| movement m = 9
| weight kg = 75
| str = 13
| dex = 12
| con = 16
| int = 10
| wis = 18
| cha = 10
| resistances = Psychic resistance full
| conditions = Death Ward
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity
| t passives = Channel Divinity: War God's Blessing, Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity
}}
 
'''Keris''' is a member of the [[Cult of the Absolute]].
 
== Involvement ==
They are found in the halls of [[Moonrise Towers Prison]].
 
==Attacks and abilities==
Adepts are full spellcasters broadly similar to [[Cleric|Clerics]]. They can upcast spells and have the following spell slots at their disposal:
 
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
 
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Death Ward}}
{{Feature box|Guiding Bolt}}
{{Feature box|Hunger of Hadar}}
{{Feature box|Guardian of Faith}}
{{Feature box|Sacred Flame}}
 
{{Moonrise Towers}}
[[Category:Drow]]
[[Category:Drow]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]

Latest revision as of 08:07, 3 July 2024

Keris is a member of the Cult of the Absolute.

Involvement[edit | edit source]

They are found in the halls of Moonrise Towers Prison.

Attacks and abilities[edit | edit source]

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Hunger of Hadar.webp
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid damage

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft