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Illithid Arcanist: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Illithid Arcanist
| image = Illithid Arcanist.png
| image = Illithid Arcanist.png
| imagesize = 0.8
| name = Illithid Arcanist
| race = [[Mind Flayer]]
| race = [[Mind Flayer]]
| size = Medium
| size = Medium
| type = Aberration
| type = [[Aberration]]
| armour_class = 15
| ac = 15
| hit_points = 55
| e hp = 38
| hit_points_tactician = 71
| hp = 55
 
| t hp = 71
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 60
| weight_kg = 60
| weight_lb = 120
| level = 8
| level = 8
| str = 11
| str = 11
Line 21: Line 18:
| wis = 17
| wis = 17
| cha = 17
| cha = 17
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full, Cold resistant full
| resistant2 = Cold
| conditions = Fire Shield: Chill, Fire Shield: Warm  
| condition1_name = Fire Shield: Chill
| passives = Empowered Evocation, Magic Resistance, Opportunity Attack
| condition1_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers.
| condition2_name = Fire Shield: Warm
| condition2_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers.
| feature1_name = Empowered Evocation
| feature1_description = Add your INT Modifier to damage rolls with any evocation spells.
| feature2_name = Magic Resistance
| feature2_description = Advantage on saving throws against spells and other magical effects.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]''
== Involvement==
Many Illthid Arcanists will appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].
Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance. Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position.


==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target.
{{Feature box|Tentacle Whip (Illithid)}}
 
{{Range|m=30|ft=100}}
 
{{Action}}}}
 
{{Feature box|name=Shield|image name=Shield Spell.webp|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
 
{{Action|reaction}}}}
 
{{Feature box|name=Counterspell|image name=Counterspell.webp|* Nullify another creature's spell as a reaction.
 
{{Range|m=18|ft=60}}
 
{{Resource | Reaction}}}}
 
{{Feature box|name=Mind Blast|image name=Mind Blast.webp|* Deal {{DamageText|4d8 + 4|Psychic}} in a cone and possibly {{Cond|Stunned|Stun}} targets within.
 
{{Range|m=14|ft=37}}


{{Action}}}}
{{Feature box|Magic Missile}}


{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
{{Feature box|Shield}}


{{Range|m=18|ft=60}}
{{Feature box|Counterspell}}


{{Concentration}}
{{Feature box|Mind Blast}}


{{Action}}}}
{{Feature box|Mind Flayer Domination}}


==Notes==
{{Feature box|Levitate (Illithid Power)}}
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance.
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.


==Loot==
==Loot==

Latest revision as of 19:49, 1 July 2024

Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3

Involvement[edit | edit source]

Many Illthid Arcanists will appear during several combat encounters at the High Hall and Atop the Netherbrain. Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance. Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic
Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce
Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
 Range: 18 m / 60 ft
Shield Spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

 Range: 18 m / 60 ft
Mind Blast.webp
Mind Blast Mind Blast ()
Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Dominate Person.webp
Mind Flayer Domination Mind Flayer Domination ()
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT Save
 Range: 18 m / 60 ft
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft

Loot[edit | edit source]

  • Random gemstone or alchemy ingredient