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Elminster: Difference between revisions
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== Overview == | == Overview == | ||
Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of {{CharLink|Volo}} and occasionally fact-checks his books, including {{SmRarityItem|Volo's Guide to Baldur's Gate}}. Gale describes him as being approximately "thirteen centuries old." | Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the ''Baldur's Gate'' series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of {{CharLink|Volo}} and occasionally fact-checks his books, including {{SmRarityItem|Volo's Guide to Baldur's Gate}}. Gale describes him as being approximately "thirteen centuries old." | ||
=== Appearance === | === Appearance === | ||
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff. | Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff. | ||
Though bearing his humanoid appearance, the Elminster that appears in the game is a [[Construct]] which when defeated melts into a pile of water, strongly suggesting him to be a {{FRWiki| | Though bearing his humanoid appearance, the Elminster that appears in the game is a [[Construct]], which when defeated melts into a pile of water, strongly suggesting him to be a {{FRWiki|Simulacrum}} of the real wizard. | ||
== Involvement == | == Involvement == | ||
{{CharLink|Gale}} must be alive and recruited as a companion (or chosen as [[ | {{CharLink|Gale}} must be alive and recruited as a companion (or chosen as [[Origin]]) in order for any encounters with Elminster to trigger. | ||
===Act Two=== | ===Act Two=== | ||
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids | Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids Elminster at the earlier two locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time the party reaches the Shadow-Cursed Lands, Elminster will appear at the camp after a long rest once Gale has received the last item. | ||
At camp, Elminster delivers Mystra's message to Gale, | At camp, Elminster delivers {{CharLink|Mystra}}'s message to Gale, entrusting him with a mission of detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the [[Absolute]]" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving {{CharLink|Karlach}} (should she be in the camp) wondering if he was "Gale's grandad". | ||
===Act Three=== | ===Act Three=== | ||
After Gale reads {{SmRarityItem|The Annals of Karsus}} in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings | After Gale reads {{SmRarityItem|The Annals of Karsus}} in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings yet another message from Mystra, asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]], located in the city of [[Baldur's Gate]]. | ||
==Combat== | ==Combat== | ||
===Attacks and abilities=== | ===Attacks and abilities=== | ||
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock | Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot when defeated, and his hostility will permanently lock Gale out of progressing in his personal quest. If the party does successfully defeat Elminster in combat, they're awarded a respectable 1000 experience. | ||
{{Feature box|Misty Step}} | {{Feature box|Misty Step}} | ||
{{Feature box|Otiluke's Freezing Sphere}} | {{Feature box|Otiluke's Freezing Sphere}} | ||
{{Feature box|Polymorph}} | {{Feature box|Polymorph}} | ||
{{Feature box|Slow}} | |||
{{Feature box|Sunbeam}} | |||
== Related Quests == | == Related Quests == | ||
* | *{{Quest|The Wizard of Waterdeep}} | ||
== Related literature== | == Related literature== | ||
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== Notes == | == Notes == | ||
* When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player the exact same way. | * When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first ''Baldur's Gate'' game, where he greets the player in the exact same way. | ||
* Elminster rewards | * Elminster rewards 1000 experience if killed. | ||
==External links== | ==External links== |
Latest revision as of 16:39, 11 August 2024
|
“ | Ho there, wanderer. Stay thy course a moment to indulge an old man. |
„ |
— Elminster greets the party |
Overview[edit | edit source]
Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."
Appearance[edit | edit source]
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.
Though bearing his humanoid appearance, the Elminster that appears in the game is a Construct, which when defeated melts into a pile of water, strongly suggesting him to be a Simulacrum of the real wizard.
Involvement[edit | edit source]
Gale must be alive and recruited as a companion (or chosen as Origin) in order for any encounters with Elminster to trigger.
Act Two[edit | edit source]
Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids Elminster at the earlier two locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time the party reaches the Shadow-Cursed Lands, Elminster will appear at the camp after a long rest once Gale has received the last item.
At camp, Elminster delivers Mystra's message to Gale, entrusting him with a mission of detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in the camp) wondering if he was "Gale's grandad".
Act Three[edit | edit source]
After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings yet another message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle, located in the city of Baldur's Gate.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot when defeated, and his hostility will permanently lock Gale out of progressing in his personal quest. If the party does successfully defeat Elminster in combat, they're awarded a respectable 1000 experience.
Related Quests[edit | edit source]
Related literature[edit | edit source]
Volo's Complete Guide to the Behaviour of Nymphs
Volo's Guide to Baldur's Gate
Volo's Guide to Baldur's Gate (Signed)
Gallery[edit | edit source]
See also[edit | edit source]
Notes[edit | edit source]
- When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player in the exact same way.
- Elminster rewards 1000 experience if killed.
External links[edit | edit source]
Elminster on the Forgotten Realms Wiki