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Keris: Difference between revisions

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| t hp = 75
| t hp = 75
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 13
| str = 13
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| wis = 18
| wis = 18
| cha = 10
| cha = 10
| athletics = 1
| acrobatics = 1
| perception = 4
| resistances = Psychic resistance full
| resistances = Psychic resistance full
| conditions = Death Ward
| conditions = Death Ward
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* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Scale Mail}}
* {{MdRarityItem|Scale Mail}}
==Notes==
{{notebegin}}
* Grants 140 experience when killed.
{{noteend}}


== External links ==
== External links ==

Latest revision as of 00:44, 23 November 2024

Keris is a drow Adept of the Absolute in Moonrise Towers in Act Two. She is found patrolling the cells of Moonrise Towers Prison.

Portrait Keris.png
You remind me a little of the Warden. Such gravitas.
Keris

Involvement[edit | edit source]

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch the assault on Moonrise Towers, Keris will be killed and her body will be amongst the dead bodies at the entrance.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Command Flee.webp
Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]