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Poltergeist: Difference between revisions
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| cha = 13 | | cha = 13 | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = Piercing | | nonmagic resistant2 = Piercing | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Acid | ||
| | | resistant2 = Cold | ||
| | | resistant3 = Fire | ||
| | | resistant4 = Lightning | ||
| | | resistant5 = Thunder | ||
| immune1 = Necrotic | | immune1 = Necrotic | ||
| immune2 = Poison | | immune2 = Poison |
Revision as of 16:22, 4 April 2024
Poltergeist | |||||||||||||
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Medium Undead | |||||||||||||
Level 8 Undead | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points | 52 | ||||||||||||
Weight | 1 kg (2 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Necrotic, Poison | ||||||||||||
Resistant | Acid, Cold, Fire, Lightning, Thunder | ||||||||||||
Non-Magical Resistances | |||||||||||||
Resistant | Bludgeoning, Piercing, Slashing | ||||||||||||
Conditions | |||||||||||||
| Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Cannot be Shoved, Thrown, or used as an Improvised Weapon. | ||||||||||||
| Invisible by nature, this creature can only be seen through magical means. | ||||||||||||
| Opportunity attacks against you have Disadvantage. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| This creature is Immune to Falling damage. |
Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.
Attacks and abilities
Tactics
- Poltergeists will initially have the condition , and will cause damage by throwing furniture. If a party member has the condition or Volo's Ersatz Eye, they will become for one turn.
- Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
- They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.
Gallery
External links
- Poltergeist on the Forgotten Realms Wiki