Wise Sentinel: Difference between revisions

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==Attacks and abilities==
==Attacks and abilities==
{{TooltipBox|Main Hand Attack - Mace
{{Feature box|Main Hand Attack|item=Mace}}
|{{Action}}


{{Attack Roll}}: +6 {{DamageInfo|1d8+2|Bludgeoning}}
{{Feature box|Inflict Wounds}}
}}


{{Feature box|name=Inflict Wounds
{{Feature box|Spirit Guardians: Necrotic}}
|{{Action}}
 
{{Attack Roll}}: +8
 
Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}
 
{{Feature box|name=Spirit Guardians: Necrotic|image name=Spirit Guardians Spell.png
|{{Action}}
 
Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}


{{NavCreatures}}
{{NavCreatures}}

Revision as of 09:37, 28 April 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic damage

Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft

Spirit Guardians: Necrotic