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Hell Sphere: Difference between revisions

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(Updated infobox)
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| image =  
| image =  
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{{Infobox statistics
{{Infobox creature
| name = Hell Sphere
| name = Hell Sphere
| race = [[Elemental]]
| race = [[Elemental]]
| size = Medium
| size = Medium
| type = Elemental
| type = Elemental
| armour_class = 16
| ac = 16
| hit_points = 199
| e hp = 139
| hit_points_tactician = 258
| hp = 199
| movement_speed_meters = 9
| t hp = 258
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 199
| weight kg = 199
| weight_lb = 398
| level = 12
| level = 12
| str = 10
| str = 10
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
 
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
| resistant1 = Bludgeoning
| conditions = Hellish Sphere
| resistant2 = Piercing
| passives = Opportunity Attack
| resistant3 = Slashing
| resistant4 = Acid
| resistant5 = Lightning
| resistant6 = Radiant
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| condition1_name = Hellish Sphere
| condition1_description = Nearby creatures take 6d6 Fire damage.
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.
'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.


== Conditions ==
== Skills and abilities ==
{{Condition|Hellish Sphere}}
 
== Skills and abilities ==  
 
{{Feature box|Ram (Hell Sphere)}}
{{Feature box|Ram (Hell Sphere)}}



Revision as of 18:14, 25 June 2024

Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Skills and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Notes

  • Damage TypesForce, Damage TypesThunder and Damage TypesCold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
  • Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the Hellish Sphere Hellish Sphere condition.
  • Hell Sphere is immune to certain conditions including: Frightened Frightened.