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Cloaker: Difference between revisions
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| wis = 13 | | wis = 13 | ||
| cha = 14 | | cha = 14 | ||
| passives = Light Sensitivity, Multiattack | | passives = Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | ||
| t passives = Alert, Light Sensitivity, Multiattack | | t passives = Alert, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | ||
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'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces. | '''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces. |
Revision as of 01:23, 6 July 2024
Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
About
“ | Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness. |
„ |
— in-game racial description |
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.
They have the ability to summon copies of themselves, called Phantasms.
Attacks and abilities
Tactics
- The Cloaker will be , forcing the player to pass a DC 18 Perception check to avoid getting . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
External links
- Cloaker on the Forgotten Realms Wiki