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Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated [[Raphael]] enough to keep her alive.{{ref|Hope's dialogue synopsis.}} | Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated [[Raphael]] enough to keep her alive.{{ref|Hope's dialogue synopsis.}} | ||
Hope is also the sister of [[ | Hope is also the sister of [[Korrilla]], and still remembers her as the caring, protective girl from their youth. | ||
==Involvement== | |||
Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to [[Save Hope]]. | |||
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the [[Archivist]]. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Variel]]. | |||
If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use {{SmRarityItem|Orphic Hammer}} to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion. | |||
As the party and Hope return to the portal to the [[Devil's Fee]], they will come face to face with Raphael, who is especially angered by Hope's escape attempt. | |||
If the party successfully defeats Raphael without Hope dying, then she will reward the party with the {{SmRarityItem|Gloves of Soul Catching}}. | |||
== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
As a [[Life Domain]] | As a Level 10 [[Life Domain]] [[Cleric]], Hope has the following spells and class actions: | ||
{{feature box|Ray of Frost}} | {{feature box|Ray of Frost}} | ||
{{feature box|Guidance}} | {{feature box|Guidance}} | ||
Line 64: | Line 67: | ||
{{feature box|Divine Intervention}} | {{feature box|Divine Intervention}} | ||
==Notable Loot== | ===Notable Loot=== | ||
* {{MdRarityItem|Amulet of Elemental Torment}} | * {{MdRarityItem|Amulet of Elemental Torment}} | ||
* {{MdRarityItem|Quarterstaff +2}} | * {{MdRarityItem|Quarterstaff +2}} | ||
== Related Quests == | |||
* {{Quest|Free Orpheus}} | |||
* {{Quest|Deal with the Devil}} | |||
** {{SubQuest|Escape the Deal}} | |||
* {{Quest|Save Hope}} | |||
==Notes== | ==Notes== |
Revision as of 02:33, 10 July 2024
“CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU„
Overview
Background
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]
Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.
Involvement
Upon the party's arrival in the House of Hope, Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon Debtor's Attire onto all of them - preventing them from turning the House's residents hostile. This starts the quest to Save Hope.
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the Archivist. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Variel.
If the party did not agree to Raphael's deal and obtain the Orphic Hammer, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 Vengeful Imps and 2 Spectators. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
As the party and Hope return to the portal to the Devil's Fee, they will come face to face with Raphael, who is especially angered by Hope's escape attempt.
If the party successfully defeats Raphael without Hope dying, then she will reward the party with the Gloves of Soul Catching.
Combat
Attacks and abilities
As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:
Notable Loot
Related Quests
Notes
- Between Patch 4 and Patch 6 Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death, these were replaced with Full Plate and a regular shield in patch 6.
Gallery
Related literature
References
- ↑ Hope's dialogue synopsis.