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Dryad: Difference between revisions

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Dryads can be summoned through the spell {{SAI|Conjure Woodland Being}}, a level four spell available to level 7 [[Druid]]s.
Dryads can be summoned through the spell {{SAI|Conjure Woodland Being}}, a level four spell available to level 7 [[Druid]]s.


== Attacks and abilities ==
==Combat==
=== Attacks and abilities ===
{{Feature box|Strengthened Shillelagh}}
{{Feature box|Strengthened Shillelagh}}


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== Dryad characters ==
== Dryad characters ==
* [[Zethino]]
* {{CharLink|Zethino}}


== Dryad summons ==
== Dryad summons ==

Revision as of 02:54, 14 July 2024

Dryads are a non-playable Fey race found in Baldur's Gate 3. They channel powerful druidic powers, allowing them to entangle their enemies and call forth Wood Woads for help.

About Dryads

Dryads can be summoned through the spell Conjure Woodland Being Conjure Woodland Being, a level four spell available to level 7 Druids.

Combat

Attacks and abilities

Strengthened Shillelagh.webp
Strengthened Shillelagh Strengthened Shillelagh ()
Your staff or club becomes magical: it deals 4d8Damage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self
Entangle Dryad.webp
Entangle Entangle ()
Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Fallen Lover.webp
Fallen Lover Fallen Lover ()
Summon a Wood Woad bound to your tree to fight alongside you.
 Range: 9 m / 30 ft
Recharge: Short rest
Spike Growth.webp
Spike Growth Spike Growth ()
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

 Range: 18 m / 60 ft

Dryad characters

Dryad summons

External links