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Cloaker: Difference between revisions

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{{PageSeo
| description = Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
| image = Cloaker Model.png
}}
{{Infobox creature
{{Infobox creature
| name = Cloaker
| name = Cloaker
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'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
{{Quote race|{{PAGENAME}}}}


== About ==
== About ==
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


== Combat ==
They have the ability to summon copies of themselves, called [[Phantasms]].
They have the ability to summon copies of themselves, called [[Phantasms]].


==Attacks and abilities==
=== Attacks and abilities ===
 
{{Feature box|Bite (Cloaker)}}
{{Feature box|Bite (Cloaker)}}
{{Feature box|Multiattack (Cloaker)}}
{{Feature box|Multiattack (Cloaker)}}
{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (Class Action)}}
{{Feature box|Phantasms (Action)}}
{{Feature box|Phantasms (Action)}}


== Tactics ==
=== Tactics ===
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.

Revision as of 17:39, 25 July 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

Combat

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities

Bite.webp
Bite Bite ()
Bite a target.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Phantasms (action) Phantasms (action) ()
Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links