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Ghoul (Danse Macabre)
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For the non-playable Race and enemy see Ghoul.
Ghoul | |||||||||||||
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Medium Undead | |||||||||||||
Level 6 Ghoul | |||||||||||||
Stats | |||||||||||||
Armour Class | 17 | ||||||||||||
Hit points | 20 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 50 kg ( lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can see in the dark up to 12m. |
Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the special spell Danse Macabre.
Spells and abilities
Notes
- These Ghouls have the Condition Gnawing Horde, but what, if anything, it does is unknown.
- These Ghouls have a variation of Death Burst which deals 6d6Necrotic with a Dexterity saving throw for half. This affects allies and enemies alike, and can cause a chain reaction with other Ghouls. This does not have a name or icon or appear under Notable Features.
- Ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.