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Tentacle

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Tentacle
Tentacle.PNG
Stats
Level 3

STR

16
(+3)

DEX

14
(+2)

CON

13
(+1)

INT

3
(-4)

WIS

3
(-4)

CHA

3
(-4)
Bg3 content hr.png
Creature Race Icon.png  Race Aberration
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 32; 41TTactician
Creature AC Icon.png  AC 12
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 80kg /160lbs
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Atop the Netherbrain
X: 5532 Y: 489
X: 5540 Y: 490
X: 5549 Y: 492
X: 5551 Y: 487
X: 5557 Y: 488
X: 5559 Y: 485
X: 5539 Y: 484
X: 5545 Y: 484
X: 5557 Y: 474
X: 5554 Y: 469
X: 5545 Y: 471
X: 5539 Y: 471
X: 5530 Y: 463
X: 5538 Y: 465
X: 5543 Y: 461
X: 5542 Y: 478
Grappling tentacle
Tentacle Grappling.PNG


Tentacles are aberration creatures encountered in Act Three.

They are found Atop the Netherbrain, lurking in the grey matter to ambush characters who dare to reach the Crown of Karsus.

Interactions

Tentacles pop up from within the Netherbrain when the player draws within 3m / 10ft, putting the player immediately in danger of an opportunity attack. There are four different aesthetic variations to the tentacle, changing the number of branching limbs, but there are no functional differences between them.

They will die instantaneously if landed on by the Dominated Red Dragon after it flies.

Attacks and abilities

Tentacles have an extended melee range of 3 m / 10 ft.

Generic Control.webp
Grapple Grapple ()

Grapples a creature and deals 2d6+STRDamage TypesBludgeoning damage.

Recharge: Per turn

Locations

There are sixteen tentacles that can pop up on the local map of Atop the Netherbrain. Their spawn points are fixed and predetermined, and they will reveal themselves when a character travels within 3m / 10ft.

Local map for Atop the Netherbrain, with red dots denoting each of the 16 tentacle spawn points.
Local map for Atop the Netherbrain, with red dots denoting each of the sixteen tentacle spawn points.