Actions: Difference between revisions

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[[Category:Resources]]
'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{bonus action}} and {{reaction}}.
'''{{action}}''' is one type of [[Resource]] available to characters during their turn. Actions can be used to execute various abilities, such as [[Main Hand Attack]], [[Help]], and casting most [[Spells]].


Characters normally receive one Action per turn. There are a few ways to obtain [[Sources of additional actions|additional actions]] such as the [[Conditions#Hastened|Hastened]] condition, which grants an additional action per turn.
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].


== List of common actions ==
== List of common actions ==
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== Situational actions ==
== Situational actions ==
 
A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].
A less common type of action is a '''Situational Action'''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].


==Sources of additional actions==
==Sources of additional actions==
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* {{SAI|Haste Spores|w=40}}
* {{SAI|Haste Spores|w=40}}


[[Category:Resources]][[Category:Gameplay mechanics]]
{{NavGameplay}}
{{NavGameplay}}

Revision as of 01:00, 17 December 2023

Actions are features that are activated in combat. Creatures expend one of three resources to use actions: Action, Template:Bonus action and Template:Reaction.

All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from various sources.

List of common actions

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Sources of additional actions

Items

Spells