Actions: Difference between revisions

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'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{bonus action}} and {{reaction}}.
'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{action|bonus}} and {{action|reaction}}.


All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].

Revision as of 01:02, 17 December 2023

Actions are features that are activated in combat. Creatures expend one of three resources to use actions: Action, Bonus action and Reaction.

All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from various sources.

List of common actions

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Sources of additional actions

Items

Spells