Consumables: Difference between revisions

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'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it.
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  


== Ammunition ==
== Arrows ==
''Main article: [[Arrows]]''


'''[[Ammunition]]''' items are weapon consumables that use the [[Throw]] action or Ranged [[Weapon]]s to deal damage and apply additional effects, such as creating [[Surface|Surfaces]].
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  


=== List of Ammunition ===
== Camp Supplies ==
''Main article: [[Camp Supplies]]''
 
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
 
== Coatings ==
''Main article: [[Coatings]]''
 
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
 
== Dyes ==
''Main article: [[Dyes]]''
 
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal.
 
==Elixirs==
''Main article: [[Elixirs]]''
 
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.
 
== Grenades ==
''Main article: [[Grenades]]''


*[[Ammunition|All Ammunition]]
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage.


== Potions ==
== Potions ==
''Main article: [[Potions]]''


'''[[Potions]]''' are consumables that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect.


=== List of Potions ===
== Scrolls ==
''Main article: [[Scrolls]]''


*[[Potions|All Potions]]
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell.


== Scrolls ==
== Miscellaneous ==


'''[[Scrolls]]''' are magical consumables that allow characters to cast [[Spells#List of Spells|Spells]] without expending [[Spells#Spell Slots|Spell Slots]]. '''Scrolls''' can be very useful in situations when you do not have any [[Spells#Spell Slots|Spell Slots]] left to cast [[Spells#List Of Spells|Spells]].
=== Environmental ===
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.


You can cast any [[Spells#List of Spells|Spell]] with the appropriate scroll, even if the spell's level is higher than your highest-level [[Spells#Spell Slots|spell slots]].
* {{LgItemIcon|Nautiloid Tank}}
* {{LgItemIcon|Firewine Barrel}}
* {{LgItemIcon|Acid Barrel}}
* {{LgItemIcon|Oil Barrel}}
* {{LgItemIcon|Smokepowder Barrel}}
* {{LgItemIcon|Water Barrel}}
* {{LgItemIcon|Runepowder Barrel}}


=== List of Scrolls ===
=== Tools ===
* {{LgItemIcon|Thieves' Tools}}
* {{LgItemIcon|Trap Disarm Toolkit}}


* [[Scrolls|All Scrolls]]
=== Other ===
For consumables that have no obvious beneficial use, see:
* [[Miscellaneous#Consumables|Miscellaneous: Consumables]]


== Camp Supplies ==
{{NavGameplay}}
[[Camp Supplies]] are a type of consumable that allow characters to take a [[Long Rest]].


=== List of Camp Supplies ===
[[Category:Consumables]]
* [[Camp Supplies#List of Camp Supplies|All Camp Supplies]]
[[Category:Gameplay mechanics]]
[[Category:Items]]

Revision as of 10:42, 30 March 2024

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.

Arrows

Main article: Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Camp Supplies

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Coatings

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.

Dyes

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.

Potions

Main article: Potions

Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.

Scrolls

Main article: Scrolls

Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.

Miscellaneous

Environmental

These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.

Tools

Other

For consumables that have no obvious beneficial use, see: