Consumables: Difference between revisions

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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  
 
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it.


== Arrows ==
== Arrows ==
''Main article: [[Arrows]]''
''Main article: [[Arrows]]''


'''Arrows''' are '''Consumables''' that use Ranged [[Weapon]]s to deal damage and apply additional effects, such as creating [[Surface|Surfaces]].
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  


== Camp Supplies ==
== Camp Supplies ==
''Main article: [[Camp Supplies]]''
''Main article: [[Camp Supplies]]''


'''Camp Supplies''' are a type of '''Consumable''' that allow characters to take a [[Long Rest]].
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
 
== Grenades ==
''Main article: [[Grenades]]''
 
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to inflict [[Conditions]], create [[Surface]]s, or produce other effects, and can not usually be consumed in other ways.


== Coatings ==
== Coatings ==
''Main article: [[Coatings]]''
''Main article: [[Coatings]]''


'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, weapons can be dipped into them as a [[Bonus Action]], to apply their effects.
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.


When [[Throw]]n, they act as '''Grenades''' that create Surfaces. When a weapon is dipped in a '''Coating''' the effects last for 3 rounds, applying the '''Coatings's''' effect on each hit.
== Dyes ==
''Main article: [[Dyes]]''


In some cases, weapons can be dipped in a Surface created by a thrown '''Coating'''.
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal.
 
== Potions ==
''Main article: [[Potions]]''
 
'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.


==Elixirs==
==Elixirs==
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'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.
== Grenades ==
''Main article: [[Grenades]]''
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage.
== Potions ==
''Main article: [[Potions]]''
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect.


== Scrolls ==
== Scrolls ==
''Main article: [[Scrolls]]''
''Main article: [[Scrolls]]''


'''Scrolls''' are magical '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]]. '''Scrolls''' can be very useful in situations when you do not have any spell slots left to cast spells.
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell.  
 
You can cast any spells with the appropriate '''Scroll''', even if the spell's level is higher than your highest-level spell slots.


== Miscellaneous ==
== Miscellaneous ==


=== Environmental ===
=== Environmental ===
These items are (usually) found in the environment, rather than as loot. And can't be consumed, but must be damaged to activate any effects.
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.
 
* {{Icon|Nautiloid Tank Icon.png}} [[Nautiloid Tank]]
* {{Icon|Large Nautiloid Tank Icon.png}} [[Large Nautiloid Tank]]
* {{Icon|Firewine Barrel Icon.png}} [[Firewine Barrel]]
* {{Icon|Acid Barrel Icon.png}} [[Acid Barrel]]
* {{Icon|Druid Explosive Barrel Icon.png}} [[Explosive Barrel]]
* {{Icon|Oil Barrel Icon.png}} [[Oil Barrel]]
* {{Icon|Smokepowder Barrel Icon.png}} [[Smokepowder Barrel]]
* {{Icon|Water Barrel Icon.png}} [[Water Barrel]]
* {{Icon|Runepowder Barrel Icon.png}} [[Runepowder Barrel]]
 
=== Throwables ===
These items are very similar to [[Grenades]] but must be damaged to activate any effects.


* {{Icon|Runepowder Vial Icon.png}} [[Runepowder Vial]]
* {{LgItemIcon|Nautiloid Tank}}
* {{Icon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]]
* {{LgItemIcon|Firewine Barrel}}
* {{LgItemIcon|Acid Barrel}}
* {{LgItemIcon|Oil Barrel}}
* {{LgItemIcon|Smokepowder Barrel}}
* {{LgItemIcon|Water Barrel}}
* {{LgItemIcon|Runepowder Barrel}}


=== Tools ===
=== Tools ===
* {{Icon|Thieves Tools Icon.png}} [[Thieves' Tools]]
* {{LgItemIcon|Thieves' Tools}}
* {{Icon|Trap Disarm Toolkit Icon.png}} [[Trap Disarm Toolkit]]
* {{LgItemIcon|Trap Disarm Toolkit}}


=== Other ===
=== Other ===
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* [[Miscellaneous#Consumables|Miscellaneous: Consumables]]
* [[Miscellaneous#Consumables|Miscellaneous: Consumables]]


{{GameplayNavbox}}
{{NavGameplay}}


[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Gameplay Mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Items]]
[[Category:Items]]

Revision as of 10:42, 30 March 2024

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.

Arrows

Main article: Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Camp Supplies

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Coatings

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.

Dyes

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.

Potions

Main article: Potions

Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.

Scrolls

Main article: Scrolls

Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.

Miscellaneous

Environmental

These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.

Tools

Other

For consumables that have no obvious beneficial use, see: