Difficult Terrain: Difference between revisions

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Examples of difficult terrain include:
Examples of difficult terrain include:
* Dense foliage, uneven rocks, certain staircases, and other non-flat areas
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* Water and other liquids
* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]].
* Most types of [[Surface]]s
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed.
* Areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]] and {{SmallIcon|Spike Growth Icon.png}} [[Spike Growth]]


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Revision as of 16:31, 21 August 2023

Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include: