Difficult Terrain: Difference between revisions

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* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]].
* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]].
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed.
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed.
 
The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].{{GameplayNavbox}}
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Revision as of 20:46, 21 August 2023

Template:Up to date Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged), Brace (Melee), and Prepare.