Difficult Terrain: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
Examples of difficult terrain include:
Examples of difficult terrain include:
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]].
* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}.
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed.
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed.
The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].{{NavGameplay}}
The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].{{NavGameplay}}

Revision as of 14:20, 30 September 2023

Template:Up to date Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged), Brace (Melee), and Prepare.