Nature: Difference between revisions

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==Related Spells==
==Related Spells==


* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Intelligence|w=40}} - Grants Proficiency in all Intelligence Skills.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks.
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks.

Revision as of 11:22, 4 December 2023

Recognise plants and animals. Hug trees.

Nature is an Intelligence Skill.

The higher your Intelligence Score, the more likely you will succeed on Nature Checks.

Proficiency

Characters who are proficient in Nature can add their Proficiency Bonus when making Ability checks.

The following classes can choose to select Nature as a proficient skill at Level 1:

Knowledge Domain Clerics can choose to gain proficiency in Nature at Level 1. If chosen, they can add double their Proficiency Bonus when making Nature checks.

Uses

  • Used in dialogue.

Related Items

Grants Proficiency

Idol of Silvanus

+1 to Skill Checks

Related Spells