Nettie: Difference between revisions

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[[File:Nettie.jpg|thumb|right|{{Infobox
{{PageSeo
|Race = [[Dwarf|Gold Dwarf]]
| title = Nettie
|Class = [[Druid]]
| description = Nettie is a Dwarf Druid found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is Halsin's apprentice.
|Type = Non-playable character}}]]
| image = Nettie.jpg
}}{{Infobox creature|movement m=8|weight kg=65|level=3|str=10|dex=12|con=13|int=12|wis=15|cha=11|int save prof=yes|wis save prof=yes|hp=24|e hp=17|t hp=31|ac=11|name=Nettie|image=nettie.jpg|va=Charlene McKenna|faction=Circle of the Emerald Grove|size=Medium|type=Humanoid|race=Gold Dwarf|class=Druid}}


'''Nettie''' is a [[Dwarf]] [[Druid]] NPC in [https://baldursgate3.game/ Baldur's Gate 3]. She can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]] whom the player might meet to cure them.
'''Nettie''' is a [[Dwarf]] [[Druid]] NPC in [[Baldur's Gate 3]]. She can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]].


== Act 1 ==
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
 
==Chapter One==
{{SpoilerWarning}}
{{SpoilerWarning}}
The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.
The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.


If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the player to rescue Halsin because he is the only one who can know of a cure.
If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the player to rescue Halsin because he is the only one who can know of a cure. She will give them [[Wyvern Poison]] and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.
 
If the player avoids her questions, she uses a thorn branch to poison the character. An antidote must be crafted before heading to find Halsin, should the player not realize she is trying to trick them.
 
==Combat==
 
===Attacks and Abilities===
{{Feature box|main hand attack|item=Quarterstaff}}{{Feature box|poison spray}}{{Feature box|heat metal}}{{Feature box|flaming sphere}}{{Feature box|barkskin}}{{Feature box|healing word}}{{Feature box|thunderwave}}
 
{{Feature box|wild shape: boar}}
 
== Speak with Dead==
'''Player:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>
*'''Nettie:''' My circlet...
'''Player:''' Who are you? (If you skipped Nettie's introduction scene.)
*'''Nettie:''' Nettie... apprentice healer... to Master Halsin...
'''Player:''' What happened to you?
*'''Nettie:''' Wanted to protect... wanted to give... mercy... <small>''(If Nettie was killed after poisoning the player, or trying to.)''</small>
*'''Nettie:''' Tried to protect... our grove... <small>''(Otherwise)''</small>
'''Player:''' Where did you keep your valuables? 
*'''Nettie:''' Beneath... locked by runes... 
**'''Player:''' And how do I get past these locks?
***'''Nettie:''' Wolf Rune... Rath...
 
===If Halsin is alive===
'''Player:''' Where is Halsin?
*'''Nettie:''' Gone... with adventurers...
:'''Nettie:''' Went to goblins... never came back...
'''Player:''' How can I get rid of the mind flayer parasite?
*'''Nettie:''' Find Halsin... knows parasites... studied them...
 
===If Halsin is dead ===
'''Player:''' Halsin's dead. Is there any other way to get rid of a mind flayer parasite?
*'''Nettie:''' Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
'''Player:''' How can I get rid of the mind flayer parasite?
*'''Nettie:''' Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
'''Player:''' Halsin's dead. I thought you'd want to know.
*'''Narrator:''' *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*
 
==Companion approval==
* Swear to take the wyvern toxin after asking her for a cure. [[Cleric|Clerics]] of [[Selûne]] have a unique dialogue option for this decision; notably, Shadowheart will still approve.
::{{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
<!-- Nothing for Gale or Wyll -->


If the player avoids her questions, she will instead give them to drink poison. An antidote must be crafted before heading to find Halsin, should the player not realise she is trying to trick them.
{{NavEmeraldGrove}}
[[Category: Humanoids]]
[[Category: Dwarves]]
[[Category: Druids]]
[[Category: Characters in Act 1]]
[[Category: Available to Speak with Dead]]

Latest revision as of 06:59, 19 May 2024

Nettie is a Dwarf Druid NPC in Baldur's Gate 3. She can be found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is an apprentice of Halsin.

Can be spoken to with Speak with Dead.

Chapter One[edit | edit source]

The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.

If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the True Soul. She will recommend the player to rescue Halsin because he is the only one who can know of a cure. She will give them Wyvern Poison and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.

If the player avoids her questions, she uses a thorn branch to poison the character. An antidote must be crafted before heading to find Halsin, should the player not realize she is trying to trick them.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Poison Spray.webp
D12 Poison.png 1d12 (1~12) Damage TypesPoison damage

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft
Heat Metal.webp
D8 Fire.png 2d8 (2~16) Damage TypesFire damage

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
CON Save
 Range: 18 m / 60 ft
Flaming Sphere.webp
D6 Fire.png 2d6 (2~12) Damage TypesFire damage

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Barkskin.webp
Barkskin Barkskin ()

Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.
 Melee: 1.5 m / 5  ft
Healing Word.webp
D4 Healing.png 1d4 (1~4) hit points

Heal a creature you can see.
 Range: 18 m / 60 ft
Thunderwave.webp
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Generic Summon.webp

Take the shape of a Boar. It has HP Icon.png 11 hit points.

Speak with Dead[edit | edit source]

Player: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)

  • Nettie: My circlet...

Player: Who are you? (If you skipped Nettie's introduction scene.)

  • Nettie: Nettie... apprentice healer... to Master Halsin...

Player: What happened to you?

  • Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player, or trying to.)
  • Nettie: Tried to protect... our grove... (Otherwise)

Player: Where did you keep your valuables?

  • Nettie: Beneath... locked by runes...
    • Player: And how do I get past these locks?
      • Nettie: Wolf Rune... Rath...

If Halsin is alive[edit | edit source]

Player: Where is Halsin?

  • Nettie: Gone... with adventurers...
Nettie: Went to goblins... never came back...

Player: How can I get rid of the mind flayer parasite?

  • Nettie: Find Halsin... knows parasites... studied them...

If Halsin is dead[edit | edit source]

Player: Halsin's dead. Is there any other way to get rid of a mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Player: How can I get rid of the mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Player: Halsin's dead. I thought you'd want to know.

  • Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*

Companion approval[edit | edit source]

  • Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
Astarion disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Shadowheart approves +1