Religion: Difference between revisions

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===+1 to Skill Checks===
===+1 to Skill Checks===
*{{RarityItem|Mage's Friend|40}}
*{{RarityItem|Mage's Friend|40}}
==Related Spells==
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks.
* {{SAI|Hex (Intelligence)|w=40}} - Grants Disadvantage on all Intelligence Checks.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 11:14, 2 December 2023

Recognise deities. Understand holy rites.

Religion is an Intelligence Skill.

The higher your Intelligence Score, the more likely you will succeed on Religion Checks.

Proficiency

Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Religion:

The following classes can choose to select Religion as a proficient skill at Level 1:

Rangers who choose Sanctified Stalker Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.

Knowledge Domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.

Uses

  • Used in dialogue.

Related Items

+1 to Skill Checks

Related Spells