Drilldown: spells
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spells > can upcast:
None
& spell range :
18/ or
9/30 or
melee or
ranged or
self
& damage :
3d8 or
None
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name:
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CON (3) ·
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Permanent (8) ·
Until Long Rest (88)
Showing below up to 250 results in range #1 to #250.
A
- Aberrant Shape
- Action Surge
- Adjust Seeming
- Ancient Grudges
- Arabella's Shadow Entangle
- Arcane Critical
- Arcane Gate
- Arcane Lock
- Arcane Recovery
- Aspect of the Elk
- Aspect of the Wolf
- Astral Knowledge: Charisma
- Astral Knowledge: Dexterity
- Astral Knowledge: Intelligence
- Astral Knowledge: Strength
- Astral Knowledge: Wisdom
- Augmented Shield of Thralls
- Aura of Courage
- Aura of Devotion
- Aura of Hate
- Aura of Penance
- Aura of Protection
- Aura of Warding
B
- Barkskin
- Beacon of Hope
- Beguiling Rebuke
- Benign Transposition: Teleport
- Bind Pact Weapon
- Black Hole
- Blade Ward
- Blink
- Blood Sacrifice
- Blur
- Bolstering Magic: Boon
- Bolstering Magic: Level 1 Spell Slot
- Bolstering Magic: Level 2 Spell Slot
- Bolstering Magic: Level 3 Spell Slot
- Bolts of Doom
- Bone-shaking Thunder
- Brutal Leap
- Bull Rush
- Burrow (Shadow Creeper)
- Buthir's Wrath
C
- Call Consort
- Calm Emotions
- Celestial Haste
- Challenge to Duel
- Channel Divinity: Cloak of Shadows
- Charger: Shove
- Charm Animals and Plants
- Circuitry Interface
- Click Heels
- Cloak of Shadows
- Cocoon
- Command: Approach (Undead)
- Command: Drop (Undead)
- Command: Flee (Undead)
- Command: Grovel (Undead)
- Command: Halt (Undead)
- Commander's Strike
- Compelled Duel
- Confusion Ray
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Woodland Being
- Conquering Presence
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Countercharm
- Create Lava
- Create Sorcery Points
- Create Spell Slot
- Create Water (variant)
D
- Dampen Elements
- Danse Macabre
- Darkness
- Darkvision (spell)
- Daylight
- Daylight: Enchant Item
- Daylight: Sphere
- Deadlier than Arsenic
- Death Ward
- Deathbringer's Legacy
- Defensive Attack
- Detect Thoughts
- Devour (Ghoul)
- Devour (Shambling Mound)
- Disengage
- Disguise Self
- Disguise Self: Femme Dragonborn
- Disguise Self: Femme Drow
- Disguise Self: Femme Dwarf
- Disguise Self: Femme Elf
- Disguise Self: Femme Githyanki
- Disguise Self: Femme Gnome
- Disguise Self: Femme Half-Elf
- Disguise Self: Femme Half-Orc
- Disguise Self: Femme Halfling
- Disguise Self: Femme Human
- Disguise Self: Femme Strong Drow
- Disguise Self: Femme Strong Elf
- Disguise Self: Femme Strong Half-Elf
- Disguise Self: Femme Strong Human
- Disguise Self: Femme Strong Tiefling
- Disguise Self: Femme Tiefling
- Disguise Self: Masc Dragonborn
- Disguise Self: Masc Drow
- Disguise Self: Masc Dwarf
- Disguise Self: Masc Elf
- Disguise Self: Masc Githyanki
- Disguise Self: Masc Gnome
- Disguise Self: Masc Half-Elf
- Disguise Self: Masc Half-Orc
- Disguise Self: Masc Halfling
- Disguise Self: Masc Human
- Disguise Self: Masc Strong Drow
- Disguise Self: Masc Strong Elf
- Disguise Self: Masc Strong Half-Elf
- Disguise Self: Masc Strong Human
- Disguise Self: Masc Strong Tiefling
- Disguise Self: Masc Tiefling
- Dismiss Arcane Lock
- Dismiss Wild Shape
- Dismiss: Slayer
- Dispel Disguise
- Dispel Evil and Good
- Dispel Evil And Good: Break Enchantment
- Dispel Identity
- Divine Favour
- Divine Intervention
- Divine Intervention: Golden Generosity
- Divine Intervention: Opulent Revival
- Divine Sense
- Doppelganger (Class Action)
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Draining Kiss (Haarlep)
- Dread Ambusher: Hide
- Dreadful Aspect
- Dreadful Glare
E
- Enlarge
- Enlarge (Duergar)
- Enlarge/Reduce
- Entangle
- Eternal Devotion
- Evasive Footwork
- Exhort the Risen
- Expeditious Retreat
F
- Faithwarden's Vines
- Fallen Lover
- Fear
- Fear Ray
- Feather Fall
- Fiendish Charm
- Fierce Perilous Stakes
- Fire Shield
- Fire Shield: Chill
- Fire Shield: Warm
- Fist (Spaw)
- Flame of Wrath
- Fly (Bonus Action)
- Force Tunnel
- Forced Manoeuvre
- Form of Dread
- Fracture Psyche
- Fracture Psyche (Full-illithid)
- Freedom of Movement
- Frenzied Fury
- Friends
- Frightful Presence
- Frost of Dark Winter
G
- Galvanise
- Gargoyle's Countenance
- Gaseous Form
- Ghoulish Touch
- Giant Form
- Globe of Invulnerability
- Glyph of Warding: Detonation
- Glyph of Warding: Sleep
- Goodberry
- Grasping Appendage
- Grasping Pull
- Grasping Vine
- Greater Restoration
- Guardian of Faith
- Guidance
- Guided Strike
- Gust of Wind
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Haste
- Haste Spores
- Have Nice Gift!
- Hellfire Curse
- Hellfire Exhaust
- Heroes' Feast
- Hide
- Hide in Plain Sight
- Hunter's Mark
- Hypnotic Gaze
- Hypnotic Pattern
I
- Illusory Copy
- Inciting Howl (Wolf)
- Incubus Charm
- Infiltration Expertise
- Initiate Collar Detonation
- Inkblot
- Inquisitor's Might
- Intimidating Presence
- Invisibility (Air Myrmidon)
- Invisibility (Class Action)
- Invisibility (Duergar)
- Invoke Duplicity
- Ironbound Pursuit