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Muzul: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Muzul
| name = Devout Muzul
| title = Novice of the Absolute
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| titles = Devout
| image = <gallery>
| image = Devout Muzul.PNG
Devout Muzul.PNG|In-game
Portrait Muzul.png|Portrait
</gallery>
| race = [[Goblin]]
| race = [[Goblin]]
| level = 2
| level = 2


| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| e hp = 9
| e hp = 9
| hp = 14
| hp = 14

Revision as of 01:08, 2 July 2024

Devout Muzul is a goblin in the Goblin Camp in Act One. She patrols the front room of the Shattered Sanctum, near Priestess Gut. In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft