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Three: Difference between revisions

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| name = Three
| name = Three
| image = Three Goblin.PNG
| image = Three Goblin.PNG
 
| hometown = [[Goblin Camp]]
| faction = [[Cult of the Absolute]]
| race = [[Goblin]]
| race = [[Goblin]]
| level = 1
| level = 1
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| t passives = Darkvision, Fury of the Small, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Three''' is a [[goblin]] child [[NPC]] from [[Act One]]. They can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks.
'''Three''' is a [[goblin]] child [[NPC]] from [[Act One]].  
== Involvement==
Three can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|Nimble Escape}}
{{Feature box|Nimble Escape}}
{{Feature box|Throw Rock}}
{{Feature box|Throw}}


== Notes ==
== Notes ==
* In combat, if [[One]] or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the [[Shattered Sanctum]]. However, this will not turn the entire Goblin Camp hostile.
* In combat, if [[One]] or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the [[Shattered Sanctum]]. However, this will not turn the entire Goblin Camp hostile.
* If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action.
* If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action.

Revision as of 00:51, 26 June 2024

Three is a goblin child NPC from Act One.

Involvement

Three can be found in the Worg Pens within the Goblin Camp, eagerly pelting a Cave Bear with rocks.

Attacks and abilities

Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Throw.webp
Throw Throw ()
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notes

  • In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the Shattered Sanctum. However, this will not turn the entire Goblin Camp hostile.
  • If the party has an animal with them, such as a Ranger's Companion Ranger's Companion, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with Perform Perform or a similar action.
    • Each rock deals 1d4Damage TypesBludgeoning.