Kobold Scout: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Kobold Scout
| name = Kobold Scout
| image = Kobold Scout.png
| image = Kobold Scout.png
| race = [[Kobold]]
| race = [[Kobold]]
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| hit_points = 9
| e hp = 6
| armour_class = 12
| hp = 9
| movement_speed_meters = 9
| t hp = 11
| movement_speed_feet = 30
| ac = 12
| weight_kg = 35
| t ac = 13
| weight_lb = 70
| movement m = 9
| hiddenlevel = 5
| weight kg = 35
| str = 7
| str = 7
| dex = 15
| dex = 15
| t dex = 17
| con = 9
| con = 9
| int = 8
| int = 8
| wis = 7
| wis = 7
| cha = 8
| cha = 8
 
| conditions = Firewine Belly
| condition1_name = Firewine Belly
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| condition1_description = Explodes if killed with fire damage.
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| condition2_name = Drunk
| condition2_description = Disadvantage on dexterity and charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}
}}
'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
 


'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
== Location ==
* [[Act One]]: [[Rosymorn Monastery]]


== Spells and Abilities ==
== Spells and Abilities ==
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* Random bottles of booze.
* Random bottles of booze.


== Notes ==
* Grants 75 experience when killed
{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 21:25, 12 June 2024

Kobold Scout is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Location[edit | edit source]

Spells and Abilities[edit | edit source]

Generic Physical.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Unique traits[edit | edit source]

Tactics[edit | edit source]

The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.

With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Drops[edit | edit source]

  • Random bottles of booze.

Notes[edit | edit source]

  • Grants 75 experience when killed