Intelligent Sentinel: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|name = Intelligent Sentinel
| name = Intelligent Sentinel
|image=
| image = Intelligent Sentinel.png
|STR=12
| imagesize = 0.7
|DEX=14
| race = [[Dark Justiciar]]
|CON=10
| class = [[Wizard]]
|INT=20
| size = Medium
|WIS=10
| type = Undead
|CHA=10
| armour_class = 14
|level=7
| hit_points = 109
|race=Dark Justiciar
| hit_points_tactician = 141
|type=Undead
| movement_speed_meters = 9
|HP=109
| movement_speed_feet = 30
|AC=14
| weight_kg = 30
|speed=9m / 30ft
| weight_lb = 60
|size=Medium
| level = 7
|weight=30kg
| str = 12
|proficiency=3
| dex = 14
|initiative=2
| con = 10
|class =Wizard
| int = 20
|location = [[Shadow-Cursed Lands]]
| wis = 10
|allies =Followers of Shar
| cha = 10
|enemies =Enemies of Shar
| dex_save_proficiency = Proficient
|radiant=Vulnerable|necrotic=Resistant|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
| resistant1 = Necrotic
| vulnerable1 = Radiant


[[Living Shadow (Passive Feature)|Living Shadow]]
| feature1_name = Darkvision
 
| feature1_description = Can see in the dark up to 12m.
{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}
| feature2_name = Living Shadow
 
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
{{SmallIcon|Passive Feature Generic Icon.png}} Paragon of Intelligence
| feature3_name = Opportunity Attack
 
| feature3_description = Automatically attack an enemy moving out of your reach.
{{SmallIcon|Passive Feature Generic Icon.png}} [[Shar's Sight (Passive)|Shar's Sight]]
| feature4_name = Paragon of Intelligence
 
| feature4_description = Advantage on all Intelligence saving throws and Spell Attack rolls.  
{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|dex save=Proficient}}The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Wizard]] and fitting of it's role has very high [[Intelligence]].
| feature5_name = Shar's Sight
| feature5_description = Cannot be Blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]].


== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


==Attacks and Abilities==
==Attacks and abilities==


=== Main Hand Attack - [[Quarterstaff]] ===
=== Main Hand Attack - [[Quarterstaff]] ===
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* Damage halved on a miss with no extra damage at end of target's turn.
* Damage halved on a miss with no extra damage at end of target's turn.
[[Category:Creatures]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 13:13, 30 March 2024

The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Wizard, and fitting of its role it has very high Intelligence.

Involvement[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities[edit | edit source]

Main Hand Attack - Quarterstaff[edit | edit source]

Action

Attack roll: +5

D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning damage

Bone Chill[edit | edit source]

Casts Bone Chill.

Action

Attack roll: +8
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic damage

Melf's Acid Arrow[edit | edit source]

Casts Melf's Acid Arrow up to third level Spell Slot Level.

Action

Attack roll: +8

D4 Acid.png 6d4 (6~24) Damage TypesAcid damage
D4 Acid.png 3d4 (3~12) Damage TypesAcid damage
  • Damage halved on a miss with no extra damage at end of target's turn.