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Hellfire Watcher: Difference between revisions

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(Updated to match other Steel Watcher pages)
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| dex_save_proficiency = yes
| dex_save_proficiency = yes
| nonmagic resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| nonmagic resistant2 = Piercing (Balanced only)
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| nonmagic resistant3 = Slashing
| resistant1 = Piercing (Tactician only)
| vulnerable1 = Lightning
| resistant2 = Fire (Tactician only)
| vulnerable1 = Lightning (Balanced only)
| immune1 = Poison
| immune1 = Poison
| immune2 = Psychic
| immune2 = Psychic
Line 128: Line 126:
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}
}}
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.


===Notes===
===Notes===

Revision as of 05:50, 2 April 2024


Citizen missing. Investigating.
Hellfire Watcher

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. They are similar to Steel Watchers except they have a few additional attacks.

Related Quests

Noteable Loot

Infernal Iron

Attacks and Abilities

Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.

Hellfire Watchers are immune to becoming:
Prone Prone
Blinded Blinded
Frightened Frightened
Charmed Charmed
Surprised Surprised
Poisoned Poisoned

Main Hand Attack.webp
Main Hand Attack Main Hand Attack

Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.

Description Icon.png
Strike with a colossal blade to knock the target Prone and Maim them.

Action
Attack roll
 Range: 3 m / 10 ft
Prone Prone Duration: 1 turn
Maimed Maimed Duration: 2 turns

D12 Slashing.png 3d12 + 4 (7~40) Damage TypesSlashing
Ranged Attack.webp
Debilitating Shot Debilitating Shot

A ranged attack used by a Hellfire Watcher wielding a crossbow.

Description Icon.png
Fire a hefty ballista bolt that may Pin Down the target.

Action
Attack roll
 Range: 18 m / 60 ft
Pin Down Pin Down Duration: 1 turn

D10 Piercing.png 3d10 + 6 (9~36) Damage TypesPiercing
Reposition Malefactor.webp
Reposition Malefactor Reposition Malefactor

Pulls the target close to the Hellfire Watcher.

Description Icon.png
Pull a miscreant towards you for more thorough correction.

Action
Dexterity saving throw
 Range: 14 m / 45 ft

D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning
Generic Fire.webp
Hellfire Exhaust Hellfire Exhaust

In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are Burning. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

Description Icon.png
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.

Action
Dexterity saving throw
AoE: 3 m / 10 ft (Radius)

D8 Fire.png 3d8 (3~24) Damage TypesFire (Dexterity save to halve)
D8 Fire.png 3d8 (3~24) Damage TypesFire (conditional)
Generic Explosion.webp
Self-Detonate Self-Detonate

Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

Description Icon.png
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.

Dexterity saving throw

D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire (Dexterity save to halve)

Tactician

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.

Notes

  • Grants 510 experience when killed.

Gallery

See also

List of all Steel Watchers