Ad placeholder
Hellfire Watcher: Difference between revisions
Jump to navigation
Jump to search
(Updated to match other Steel Watcher pages) |
|||
(46 intermediate revisions by 6 users not shown) | |||
Line 3: | Line 3: | ||
| image = Hellfire Watcher.png | | image = Hellfire Watcher.png | ||
}} | }} | ||
{{ | {{Infobox character | ||
| name = Hellfire Watcher | |||
| | | faction = [[Gortash]] | ||
| | | image = Hellfire Watcher.png | ||
| | | race = Steel Watcher | ||
| | | voice = Pieter Lawman | ||
| | | level = 11 | ||
| modules = | |||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Large | ||
| | | type = [[Construct]] | ||
| | | hit_points = 206 | ||
| | | hit_points_tactician = 267 | ||
| | | armour_class = 16 | ||
| | | movement_speed_meters = 18 | ||
| | | movement_speed_feet = 60 | ||
| | | weight_kg = 750 | ||
| | | weight_lb = 1500 | ||
| | | hiddenlevel = 11 | ||
| str = 18 | |||
| dex = 22 | |||
| con = 18 | |||
| int = 6 | |||
| wis = 10 | |||
| cha = 10 | |||
| con_save_proficiency = yes | |||
| dex_save_proficiency = yes | |||
| nonmagic resistant1 = Bludgeoning | |||
| nonmagic resistant2 = Piercing | |||
| nonmagic resistant3 = Slashing | |||
| vulnerable1 = Lightning | |||
| immune1 = Poison | |||
| immune2 = Psychic | |||
| feature1_name = Agile Chassis | |||
| | | feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed. | ||
| | | feature2_name = Darkvision | ||
| | | feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||
| | | feature3_name = Failsafe Protocol | ||
| | | feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats. | ||
| | | feature4_name = Immutable Form | ||
| | | feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane. | ||
| | | feature5_name = Opportunity Attack | ||
| | | feature5_description = Automatically attack an enemy moving out of your reach. | ||
| | | feature6_name = Magic Resistance | ||
| | | feature6_description = Advantage on saving throws against spells. | ||
| | | feature7_name = Perfect Sentry | ||
| | | feature7_description = Cannot be surprised. | ||
| | |||
}} | }} | ||
}} | |||
{{Q | Citizen missing. Investigating. | Hellfire Watcher}} | |||
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate. They are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a few additional attacks. | |||
== Related Quests == | |||
* [[Get Gortash's Netherstone]] | |||
* [[Disable the Steel Watch]] | |||
== Noteable Loot == | |||
{{RarityItem|Infernal Iron}} | |||
== Attacks and Abilities == | == Attacks and Abilities == | ||
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. | |||
Hellfire Watchers are immune to becoming:<br> | |||
{{cond|Prone }}<br> | |||
{{cond|Blinded }}<br> | |||
{{cond|Frightened }}<br> | |||
{{cond|Charmed }}<br> | |||
{{cond|Surprised }}<br> | |||
{{cond|Poisoned }} | |||
{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100| | |||
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | |||
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}} | |||
{{Action}}<br> | {{Action}}<br> | ||
{{Attack Roll}}<br> | {{Attack Roll}}<br> | ||
{{ | {{Range|m=3|ft=10}}<br> | ||
{{Condition | Prone | | {{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br> | ||
{{Condition | Maimed | | {{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | ||
{{DamageInfo | 3d12+4 | type = Slashing}} | |||
}} | |||
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100| | |||
Fire a hefty ballista bolt that may | A ranged attack used by a Hellfire Watcher wielding a crossbow. | ||
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}} | |||
{{Action}}<br> | {{Action}}<br> | ||
{{Attack Roll}}<br> | {{Attack Roll}}<br> | ||
{{Range|m=18|ft= | {{Range|m=18|ft=60}}<br> | ||
{{ | {{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | ||
{{DamageInfo|3d10+6|type=Piercing}} | |||
}} | |||
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100| | |||
Pull a miscreant towards you for more thorough correction. | Pulls the target close to the Hellfire Watcher. | ||
{{Description | Pull a miscreant towards you for more thorough correction.}} | |||
{{Action}}<br> | {{Action}}<br> | ||
{{SavingThrow|DEX}}<br> | {{SavingThrow|DEX}}<br> | ||
{{Range|m=14|ft= | {{Range|m=14|ft=45}}<br> | ||
{{DamageInfo| | {{DamageInfo|3d8|type=Bludgeoning}} | ||
}} | |||
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100| | |||
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | |||
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}} | |||
{{Action}}<br> | {{Action}}<br> | ||
{{SavingThrow|DEX}}<br> | {{SavingThrow|DEX}}<br> | ||
{{ | {{AOE | radius | m = 3 | ft = 10 }}<br> | ||
{{DamageInfo| | {{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }} | ||
{{DamageInfo|3d8|type=Fire | con = yes }} | |||
{{ | }} | ||
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100| | |||
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | |||
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}} | |||
{{SavingThrow|DEX}}<br> | |||
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | |||
}} | |||
=== Tactician === | |||
On Tactician difficulty, Steel Watchers have different resistances: | |||
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}} | |||
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability. | |||
== | ===Notes=== | ||
*Grants 510 experience when killed. | |||
== | === Gallery === | ||
<gallery heights="250"> | |||
Steel Watcher Model.png|Ingame model. | |||
</gallery> | |||
== See also == | == See also == | ||
Line 125: | Line 146: | ||
[[Category:Steel Watchers]] | [[Category:Steel Watchers]] | ||
[[Category:Constructs]] | [[Category:Constructs]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 06:50, 2 April 2024
Hellfire Watcher | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 11 | |||||||||||||
Voiced by | Pieter Lawman | ||||||||||||
Information | |||||||||||||
Race | Steel Watcher | ||||||||||||
Faction | Gortash | ||||||||||||
Stats | |||||||||||||
Size | Large | ||||||||||||
Type | Construct | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 18 m (60 ft) | ||||||||||||
Weight | 750 kg (1500 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Poison, Psychic | ||||||||||||
Vulnerable | Lightning | ||||||||||||
Non-Magical Resistances | |||||||||||||
Resistant | Bludgeoning, Piercing, Slashing | ||||||||||||
Features | |||||||||||||
| Advantage on dexterity saving throws and an additional 9m/30ft movement speed. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats. | ||||||||||||
| Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on saving throws against spells. | ||||||||||||
| Cannot be surprised. |
“ | Citizen missing. Investigating. |
„ |
— Hellfire Watcher |
Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. They are similar to Steel Watchers except they have a few additional attacks.
Related Quests
Noteable Loot
Attacks and Abilities
Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.
Hellfire Watchers are immune to becoming:
Tactician
On Tactician difficulty, Steel Watchers have different resistances:
- New resistances:
- The watchers also lose their Lightning damage vulnerability.
Notes
- Grants 510 experience when killed.