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{{CharacterInfo
{{SpoilerWarning|act=2}}
|title =The Nightsong, Singer of Sorrows<br>Sword of the Moonmaiden
{{Infobox character
|name = Dame Aylin
| titles =The Nightsong, Singer of Sorrows<br>Sword of the Moonmaiden
|image = [[File:Nightsong.png|350px]]
| name = Dame Aylin
|imagename=With helmet
| image = Nightsong.png
|image2 = [[File:Aylin_Face.png|350px]]
| imagename = Dame Aylin in armour
|imagename2=Without helmet
| role = [[Camp follower]], [[temporary companion]]
|STR =18
| race = [[Aasimar]]
|DEX =10
| class = [[Paladin]]
|CON =16
| subclass = [[Oath of Vengeance]]
|INT =11
| family = [[Isobel]] (partner)<br>[[Selûne]] (mother)
|WIS =13
| voice = Helen Keeley
|CHA =17
}}
|wis save=yes
{{Q|Feel my voice rattle your bones as I proclaim our victory.|Dame Aylin celebrating with the player|align=center}}
|cha save=yes
Dame '''Aylin''' is an [[aasimar]] and daughter of [[Selûne]] who appears in ''[[Baldur's Gate 3]]''. She is first introduced during [[Act Two]], and her story plays a key role in the mysteries surrounding the [[Shadow-Cursed Lands]] and [[Moonrise Towers]]. She can become a [[camp follower]] and later a [[temporary companion]].
|level =11
|race =[[Aasimar]]
|type =Humanoid
|HP = 105 (immortal)
|AC =18
|speed = 9m
|size = Medium
|weight = 75kg
|proficiency = 4
|initiative = +0
|passive =
{{PAS|Child of the Moonmaiden}}
{{PAS|Divine Health}}
{{PAS|Extra Attack}}
{{PAS|Improved Divine Smite}}
{{PAS|Opportunity Attack}}
|necrotic =double
|radiant =double
|location = [[Shadowfell]]
|faction =
|class = Oath of Vengeance
|family = [[Isobel]] (partner)<br>[[Deities#Selûne|Selûne]] (mother)
|allies = [[Isobel]] <br> [[Moonlight Sliver]]
|enemies = [[Ketheric Thorm]]<br>[[Balthazar]]<br>[[Shar]]
|alt-name = Model
|alt-image =[[File:Aylin Model.png|300px]]
|alt-imagename =Main Model
|alt-image2 =[[File:Dame Aylin_Model.png|350px]]
|alt-imagename2 =Sword
|alt-image3 =[[File:Nightsong Model.png|250px]]
|alt-imagename3 =Chained Model
}}{{SpoilerWarning|act=2}}
{{Q|Feel my voice rattle your bones as I proclaim our victory.|Dame Aylin celebrating with the player}}
Dame '''Aylin''' is an [[aasimar]] and daughter of [[Selûne]] who appears in [[Baldur's Gate 3]]. She is first introduced during [[Act Two]], and her story plays a key role in the mysteries surrounding the [[Shadow-Cursed Lands]] and [[Moonrise Towers]]. She can become a [[camp follower]] and later a [[temporary companion]].


== Overview ==
== Overview ==
Line 55: Line 21:
Aylin's story is closely intertwined with that of the cleric, [[Isobel]]. At the conclusion of Act Two, under the right circumstances, the player will learn that Aylin and Isobel are lovers.
Aylin's story is closely intertwined with that of the cleric, [[Isobel]]. At the conclusion of Act Two, under the right circumstances, the player will learn that Aylin and Isobel are lovers.


=== Related quests ===
=== Recruitment ===
It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.
 
If ''Find the Nightsong'' was completed with Aylin being freed, she will become an ally as part of [[Gather Your Allies]]. During the final quest, [[Confront the Elder Brain]], Alyin can be summoned with {{SAI|Sword of the Silverlight}} and become a [[temporary companion]] under the player's control.
 
=== Quests ===
* [[Find the Nightsong]]
* [[Find the Nightsong]]
* [[The Chosen of Shar]]
* [[The Chosen of Shar]]
Line 61: Line 32:


== History ==
== History ==
Dame Aylin is an [[aasimar]], born of [[Selûne|Selûne's]] celestial womb. Over a hundred years ago, Aylin was was sent by her mother as an emissary to Isobel's town. The two met and fell in love at first sight.
Dame Aylin is an [[aasimar]], born of [[Selûne|Selûne's]] celestial womb. Over a hundred years ago, Aylin was sent by her mother as an emissary to Isobel's town. The two met and fell in love at first sight.


[[Ketheric]] was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to [[Shar]]. Under the influence of the Lady of Loss, he and [[Balthazar]] lured Aylin to the Shadowfell where they trapped and caged her.
[[Ketheric]] was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to [[Shar]]. Under the influence of the Lady of Loss, he and [[Balthazar]] lured Aylin to the Shadowfell where they trapped and caged her.
Line 67: Line 38:
While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's [[Dark Justiciar]]s as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.
While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's [[Dark Justiciar]]s as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.


== Find the Nightsong ==
== Involvement ==
{{hatnote|Main quest article: [[Find the Nightsong]]}}
{{main|Find the Nightsong}}
=== Act Two finale ===  
=== Act Two finale ===  
During the final stages of act two, Dame Aylin can be found imprisoned in the [[Shadowfell]], being used as a source of immortality for [[Ketheric Thorm]]. Aylin can be killed (if [[Shadowheart]] is present), brought to Moonrise Towers by Balthazar, or set free. If she is set free, she will fly to Moonrise Towers, where she must be freed again during the confrontation with [[Ketheric]], and will then join the fight as an ally.
During the final stages of act two, Dame Aylin can be found imprisoned in the [[Shadowfell]], being used as a source of immortality for [[Ketheric Thorm]]. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers so that Ketheric's immortality is kept safe.
 
The party can either choose to aid Balthazar or fight him. If they aid him, then Aylin is transported off to Moonrise Towers and the player can return there for an audience with Ketheric. If they choose to fight him, then combat will begin. Note that even if Aylin is killed during the fight with Balthazar, she will respawn after a couple turns.
 
If [[Shadowheart]] is present, then the party is faced with a new choice: allow her to kill Aylin or convince her not to so that they can set her free. If Aylin is freed, she will fly to Moonrise Towers, where she will assist the party in the first phase of Ketheric's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the [[Mind Flayer Colony]].


After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.
After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.
Line 80: Line 55:
The player can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at [[High Hall]] during the final fight to lend aid.  
The player can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at [[High Hall]] during the final fight to lend aid.  


If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to [[Ramazith's Tower]] to rescue Aylin. With Aylin caged and Lorroaken now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player's "children, and their children beside".
If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to [[Ramazith's Tower]] to rescue Aylin. With Aylin caged and Lorroakan now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player's "children, and their children beside".


==Gameplay==
== Combat ==
{{Infobox statistics
| name = Dame Aylin
| str =18
| dex =10
| con =16
| int =11
| wis =13
| cha =17
| wis_save_proficiency =yes
| cha_save_proficiency =yes
| level =11
| race =[[Aasimar]]
| type = Humanoid
| hit_points = 105 (immortal)
| armour_class =18
| movement_speed_meters = 9
| movement_speed_feet = 30
| size = Medium
| weight_kg = 75
| weight_lb =
| initiative = +0


===Combat===
| feature1_name = Child of the Moonmaiden
* Depending on the player's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.
| feature1_description = When unconscious, recover 1 hit point at the start of your turn.
* Aylin cannot fully die from combat. If her HP reaches 0, then she will become "downed" for one turn.
| feature2_name = Divine Health
* If downed during combat, Aylin will attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as [[Bone Chill|Bone Chilled]], but she will continue attempting to heal on subsequent turns until she is finally up.
| feature2_description = Immune to diseases.
| feature3_name = Extra Attack
| feature3_description = Make an additional attack when making an Attack action.
| feature4_name = Improved Divine Smite
| feature4_description = Melee weapon attacks deal an additional 1d8 Radiant.  
| feature5_name = Opportunity Attack
| feature5_description = Make a melee attack against an enemy moving out of range.  


===Camp recruitment===
| resistance1 = Necrotic
It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.
| resistance2 = Radiant
}}
Depending on the player's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.  


===Temporary companion===
Aylin cannot fully die from combat; if her HP reaches 0, she will become "downed" for one turn and attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as [[Bone Chill|Bone Chilled]], but she will continue attempting to heal on subsequent turns until she is finally up.
If ''Find the Nightsong'' was completed with Aylin being freed, she will become an ally as part of [[Gather Your Allies]]. During the final quest, [[Confront the Elder Brain]], Alyin can be summoned with {{SAI|Sword of the Silverlight}} and become a [[temporary companion]] under the player's control.


===Attacks and abilities===
=== Actions ===
Dame Alyin is equipped with a [[Greatsword +1]], dealing a total of {{DamageText|2d6 + 5|Slashing}} damage. Her great sword has the regular actions: {{SAI|Main Hand Attack}}, {{SAI|Cleave}}, {{SAI|Pommel Strike}}, {{SAI|Lacerate}}.
Dame Aylin is equipped with a [[Greatsword +1]], dealing a total of {{DamageText|2d6 + 5|Slashing}} damage. Her great sword has the regular actions: {{SAI|Main Hand Attack}}, {{SAI|Cleave}}, {{SAI|Pommel Strike}}, {{SAI|Lacerate}}.


{{Feature box|name=Abjure Enemy
{{Feature box|Abjure Enemy}}
|* Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]]
{{Range|m=18|ft=36}}
}}


{{Feature box|name=Lunar Smite|image name=Searing Smite.webp
{{Feature box|Lunar Smite}}
|* Engulf your weapon in Selûne's light, an additional 1d6 Radiant damage and inflicting {{cond|Holy Flame}} on a hit.
{{Action|Action}}
{{Action|Bonus}}
{{SmallIcon|Spell Slot Icon.png}}Level 1 [[Spell Slot]].
{{DamageInfo|2d6+5|Slashing}}<br>
{{DamageInfo|1d8|Radiant}}<Br>
{{DamageInfo|1d6|Radiant}}
}}


{{Feature box|name=Lunar Flare|image name=Guiding Bolt.webp
{{Feature box|Lunar Flare}}
|* Fire a mote of moonlight that spills roiling Holy Fire in a 2m radius where it impacts.
{{SmallIcon|Spell Slot Icon.png}}Level 2 [[Spell Slot]].
{{DamageInfo|5d6|Radiant}}
{{Range|m=18|ft=36}}
}}


{{Feature box|name=Lunar Blessing|image name=Generic Radiant.webp
{{Feature box|Lunar Blessing}}
|* Surround yourself in a pillar of Selûne's light, inflicting Moonbeam on nearby foes.
{{condition|Moonbeam}}
}}


{{Feature box|name=Fly|link=Fly (Class Action)|image name=Fly.webp|Fly using movement speed.}}
{{Feature box|Fly (Class Action)}}


==Related items==
==Related items==
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==Gallery==
==Gallery==
<gallery widths="300" heights="300" mode="nolines">
<gallery heights="200px" mode="packed">
Aylin_Moonrise.png|Attacking the Moonrise Towers
Aylin_Moonrise.png|Attacking the Moonrise Towers
DameAylin.png|At camp
DameAylin.png|At camp
Aylin_Face.png|Dame Aylin without her helmet
Aylin Model.png|Aylin's model
Dame Aylin_Model.png|Aylin's model with sword
Nightsong Model.png|Chained model
</gallery>
</gallery>


==Datamined content==
==Datamined content==
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Datamined Content" data-collapsetext="Hide Datamined Content" style="background: linear-gradient(to right, #1B1B1B, #232323); align-items:center; border-radius:10px; padding: 5px;">
{{Hatnote|See [[Aylin/Cut content]]}}
:This section reveals the original storyline for Dame Aylin that is '''not canon''' in the final version of the game.<br>The content shows a different storyline for Act 2.
According to the datamined content, the '''Nightsong''' was a [[cleric]] of [[Shar]] and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.<ref name="youtube">[https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 Datamined content on YouTube, 2:47]</ref> You can learn more about her initial design on the [[Aylin/Cut content|dedicated page]].
<div class="mw-collapsible-content" style="background: #232323; border-radius:10px; padding: 15px;">
{{CharacterInfo
|title        = Lips of Darkness
|name        = Nightsong
|file        = Nightsong_EA.png
|file-px      = 200
|STR          = 15
|DEX          = 9
|CON          = 14
|INT          = 11
|WIS          = 16
|CHA          = 13
|level        = 1
|race        = Human
|type        = Humanoid
|HP          = 10
|AC          = 12
|speed        = 9m / 30ft
|size        = Medium
|weight      = 75kg / 150lbs
|class        = Cleric
|background  =
|location    =
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    =
|alt-file    =
|alt-file-px  =
}}<div id="bg3wiki-legacy-content-notice" class="noexcerpt navigation-not-searchable" style="background: linear-gradient(to right, #821e09, #380d04); border-radius:10px; max-width: 630px; padding: 5px; width: auto; padding: 4px 10px; margin-bottom: 10px;">[[File:Alert Icon.png|22px|link=]] This section is about content that [[:Category:Unobtainable|is not in]] the current version of the game.</div>{{Q|Shar is the Nightsinger, and I am her Nightsong. I am her instrument, transforming the faithful into Shadows. I drink their sorrow, their loss, their grief...then I vomit it back into the world. I've been here for centuries. Thousands of Sharrans came here seeking my kiss. All of them are shadows now. That is Shar's only reward.|Nightsong about herself<ref>[https://youtu.be/U0MN5qbkhPM?si=XNloimpjlsueifNb&t=198 Datamnined content on YouTube, 3:18]</ref>}}
 
'''Nightsong''' was a [[cleric]] of [[Shar]] and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.<ref name="youtube">[https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 Datamnined content on YouTube, 2:47]</ref> Her stats were unfinished so she appeared as level 1 with 10 hp.
<h3>Abilities</h3>
* '''Shadow Step (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}}
:: While in dim light or darkness, Nightsong can teleport as a bonus action up to 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.
* '''Dark Whispers''' {{InfoBlob|{{action}} {{Range|short ranged}}{{Recharge|Per Round}}}}
:: Nightsong summons a shadow fron the darkness around her.
* '''Shadow Grasp (Level II)''' {{InfoBlob|{{action}} {{Range|short ranged}}}}
:: Inflicts {{Cond|Hold Person}}. The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom.
:::'''Condition: Grasped by shadows:''' This character is grasped by shadows. Only dispersing the darkness can free them.
* '''Create Water (Level I Transmutation Spell)''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}}}
::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface.
* '''Nightfall''' {{InfoBlob|{{action}} {{Range|m=9|ft=30}}{{Recharge|Per Round}}}}
:: Each creature must make a DC 14 Con Saving Throw, taking 3d8 necrotic damge on a failed save, or half as much damage on a successful one. If a humanoid is killed by this damage, an undead Shadow rises from its corpse and fights alongside Nightsong. Nightfall also extinguishes all lightsources.
<h3>Story</h3>
Most of her storyline was reconstructed by a reddit user.<ref name="reddit">[https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ Datamining thread on Reddit]</ref>
 
She was captured by Ketheric and turned into the Nightsong, but she wishes to break free from Shar's influence.
 
{{Q|I want to sing my own song, not Shar's, not Ketheric's! I was captured, by Ketheric Thorm - Shar's chosen. He... turned me into this creature. Find Ketheric! Kill him, so I can be free!}}
 
She had a last name and her full name was Aylin Silverblood.
 
{{Q|Aylin Silverblood. My true name. Nightsong was only ever a curse.}}
 
It is possible Nightsong was supposed to be the Gauntlet's final boss and she was not the source of Ketheric's immortality. If you side with the Nightsong she can teleport the party and herself to the Last Light Inn. Datamined developer commentary for cinematic context:
 
{{Quote|size=90%|CINEMATIC: Nightsong teleports the party to the plaza in front of Last Light. As she looks around trying to familiarize herself, Isobel notices your arrival from the balcony. Her reaction is pure shock, followed by an immediate rush down the stairs.}}
 
{{Quote|size=90%|CINEMATIC: Isobel's eyes fill with tears as she drops down to the ground, throwing her arms around Nightsong's shoulders in a tight embrace. Shaking, almost fearful, Nightsong returns the embrace - the first kind touch she's had in a hundred years.
 
CINEMATIC: Nightsong smiles too, but she's lost looking at Isobel, completely tuning out everyone else around them. Isobel leans in, resting her brow against Nightsong's and closing her eyes, Nightsong's hand clutched to her chest.
 
CINEMATIC: Nightsong draws back from the hug, looking Isobel in the eyes. Isobel helps Nightsong to her feet. As the two of them stand, they keep their hands linked.
 
NIGHTSONG: A hundred years. Isobel, light of my heart, where were you? (choking up) I found your body, I....}}
 
It's likely that Ketheric turned into a Shar worshipper when his wife died and his Dark Justicars were in battle with the Harpers. Additional dialogue implies Aylin was allied with the Harpers, however she and Isobel were secret lovers.
 
When Isobel was found dead there seems to be a line that implies Aylin was framed as his daughter's killer and it's the reason she was turned into the Nightsong.
 
{{Q|You killed my daughter, then you stand before me and lie? I'll see you suffer tenfold what my Isobel did.}}
 
But it was Balthazar who killed her in front of Aylin.
 
{{Q|It is why I couldn't leave your body, even when they came. Balthazar and that Sharran witch told your father that I was to blame.|Nightsong}}
 
A century later Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her.
 
{{Q|"My father. After a century, he somehow brought me back. Brought back by the same man that killed me. Balthazar. Standing next to my father with a smile on his face.|Isobel}}
 
When she was brought back she ran away.
 
{{Q|I didn't know. Gods, he didn't say a word to me. I ran away because it was Balthazar that brought me back. As I ran, I heard my father shouting... but I'd seen enough. There was no saving him|Isobel}}
 
{{Q|I... we need to get close to him, don't we? And Aylin can protect Last Light in my absence.|Isobel}}
 
If Ketheric was killed before unthethering Isobel from him, they will both go to the afterlife.
 
{{Quote|size=90%|CINEMATIC: There is a glimpse of Isobel's ghost, as she takes her Father with her to the afterlife.}}
 
{{Quote|size=90%|CINEMATIC: There is a a glimpse of Isobel's ghost terrified and in agony. Both Isobel and Ketheric will disappear.}}
</div>
</div>


==Notes==
==Notes==

Latest revision as of 09:45, 28 April 2024

Feel my voice rattle your bones as I proclaim our victory.
— Dame Aylin celebrating with the player

Dame Aylin is an aasimar and daughter of Selûne who appears in Baldur's Gate 3. She is first introduced during Act Two, and her story plays a key role in the mysteries surrounding the Shadow-Cursed Lands and Moonrise Towers. She can become a camp follower and later a temporary companion.

Overview[edit | edit source]

Background[edit | edit source]

Dame Aylin, also known by the moniker of Nightsong, is a daughter of the Goddess Selûne, and as a result is effectively immortal. Many characters, including the necromancer Balthazar, have imprisoned or sought to imprison Aylin in order to exploit this immortality for their own purposes.

Aylin's story is closely intertwined with that of the cleric, Isobel. At the conclusion of Act Two, under the right circumstances, the player will learn that Aylin and Isobel are lovers.

Recruitment[edit | edit source]

It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.

If Find the Nightsong was completed with Aylin being freed, she will become an ally as part of Gather Your Allies. During the final quest, Confront the Elder Brain, Alyin can be summoned with Sword of the Silverlight Sword of the Silverlight and become a temporary companion under the player's control.

Quests[edit | edit source]

History[edit | edit source]

Dame Aylin is an aasimar, born of Selûne's celestial womb. Over a hundred years ago, Aylin was sent by her mother as an emissary to Isobel's town. The two met and fell in love at first sight.

Ketheric was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to Shar. Under the influence of the Lady of Loss, he and Balthazar lured Aylin to the Shadowfell where they trapped and caged her.

While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's Dark Justiciars as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.

Involvement[edit | edit source]

Main article: Find the Nightsong

Act Two finale[edit | edit source]

During the final stages of act two, Dame Aylin can be found imprisoned in the Shadowfell, being used as a source of immortality for Ketheric Thorm. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers so that Ketheric's immortality is kept safe.

The party can either choose to aid Balthazar or fight him. If they aid him, then Aylin is transported off to Moonrise Towers and the player can return there for an audience with Ketheric. If they choose to fight him, then combat will begin. Note that even if Aylin is killed during the fight with Balthazar, she will respawn after a couple turns.

If Shadowheart is present, then the party is faced with a new choice: allow her to kill Aylin or convince her not to so that they can set her free. If Aylin is freed, she will fly to Moonrise Towers, where she will assist the party in the first phase of Ketheric's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the Mind Flayer Colony.

After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.

Act Three[edit | edit source]

While travelling in the city, the player can discover that the wizard Lorroakan is offering a reward in exchange for the Nightsong. Lorroakan can be convinced that Dame Aylin is dead, however if she is informed of his search, she will fly to Sorcerous Sundries to face him regardless, convinced that he will not stop searching for her.

The player can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at High Hall during the final fight to lend aid.

If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to Ramazith's Tower to rescue Aylin. With Aylin caged and Lorroakan now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player's "children, and their children beside".

Combat[edit | edit source]

Depending on the player's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.

Aylin cannot fully die from combat; if her HP reaches 0, she will become "downed" for one turn and attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as Bone Chilled, but she will continue attempting to heal on subsequent turns until she is finally up.

Actions[edit | edit source]

Dame Aylin is equipped with a Greatsword +1, dealing a total of 2d6 + 5Damage TypesSlashing damage. Her great sword has the regular actions: Main Hand Attack Main Hand Attack, Cleave Cleave, Pommel Strike Pommel Strike, Lacerate Lacerate.

Abjure Enemy.webp

Frighten Frighten an enemy. They'll be easier to hit and cannot move.
WIS Save
 Range: 18 m / 60 ft
Lunar Smite.webp
Normal weapon damage
+
D6 Radiant.png 1d6 (1~6) Damage TypesRadiant damage

Engulf your weapon in Selûne's light, an additional 1~6 Radiant damage and inflicting Holy Flame on a hit.
 Range: Normal weapon range
Guiding Bolt.webp
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant damage

Fire a mote of moonlight that spills roiling Holy Fire Holy Fire in a 2m radius where it impacts.
 Range: 18 m / 60 ft
Generic Radiant.webp

Surround yourself in a pillar of Selûne's light, inflicting Moonbeam Moonbeam on nearby foes.
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Related items[edit | edit source]

Gallery[edit | edit source]

Datamined content[edit | edit source]

According to the datamined content, the Nightsong was a cleric of Shar and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.[1] You can learn more about her initial design on the dedicated page.

Notes[edit | edit source]

  • The name Aylin is of Turkish origin and fittingly means "The one that belongs to the moon."
  • Aylin has the tag Dragonborn.
  • Despite being labelled by the game as an aasimar, Aylin would better be described as a deva:
    • Aylin is explicitly immortal, both in terms of not aging and resurrecting after death, whereas aasimar have finite lifespans similar to that of half-elves.
    • She can use her wings for as long as she wishes as many times as she wants, whereas only one kind of aasimar can use theirs, and only a limited time per day.
    • Her presence and the fact that she is explicitly Selune's child mark her as more divine than aasimars, whose divine parentage is usually extremely distant and seldom remarked upon in such a way.

External links[edit | edit source]

References[edit | edit source]