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Mrak: Difference between revisions

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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Mace}}.
{{Feature box|Main Hand Attack|item=Mace}}


{{DamageInfo|die=6|count=1|type=Bludgeoning}}
{{Feature box|Bless}}


{{Attack Roll}}: +2
{{Feature box|Sacred Flame}}


{{Action}}}}{{Feature box|name=Bless|Casts {{SAI|Bless}} as a Level 1 spell, targeting up to 3 allies.
{{NavGoblinCamp}}
 
{{Concentration}}
{{Duration|10}}
 
{{Action}}}}{{Feature box|name=Sacred Flame|Engulf a target in a flame-like radiance.
 
{{DamageInfo|die=8|count=1|type=Radiant}}
 
{{SavingThrow|DEX|dc=12}} to avoid damage.
 
{{Range|m=9|ft=60}}
 
{{Action}}}}{{NavGoblinCamp}}

Revision as of 07:42, 29 April 2024

Devout Mrak is a goblin in the Goblin Camp in Act One. He patrols the front room of the Shattered Sanctum, near Priestess Gut. He is excited about the prospect of getting every goblin branded before the next raid.

Conditions

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft