Oathless Wretch: Difference between revisions

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== Attacks and abilities ==  
== Attacks and abilities ==  
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Longsword +2}}
{{Feature box|Main Hand Attack|item=Longsword +2}}
* Can use [[weapon actions]].}}


{{Feature box
{{Feature box|Divine Smite}}
|name = Divine Smite
|image name = Divine Smite.webp
|{{DamageInfo|2d8|Radiant}}
* Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant|drs=t}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to Fiends and Undead.
 
{{Action}}}}
 
{{Feature box
|name = Thunderous Smite
|image name = Thunderous Smite.webp
|{{DamageInfo|2d6|Thunder}}
* Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}.
 
{{Action}} + {{Action|bonus}}}}
 
{{Feature box
|name = Heat Metal
|image name = Heat Metal.webp
|{{DamageInfo|2d8|Fire}}
* Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check]]s.
 
{{Concentration}}
 
{{Action}}}}


{{Feature box|Thunderous Smite}}


{{Feature box|Heat Metal}}


==Loot==
==Loot==

Revision as of 09:57, 29 April 2024

Oathlesss Wretch is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a paladin is present in the party.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant damage

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range
Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Heat Metal.webp
D8 Fire.png 2d8 (2~16) Damage TypesFire damage

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
CON Save
 Range: 18 m / 60 ft

Loot