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Oathless Wretch

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Oathless Wretch is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement[edit section | visual editor]

Oathless Wretch may appear during the final battle Atop the Netherbrain if the party side with the Emperor and a Paladin is present.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Divine SmiteDivine Smite (Action + Level 1 Spell Slot)   –  Longsword +2
Damage: 11~39
1d8 + 7SlashingSlashing
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant

Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

Range: Normal weapon range Range: Normal weapon range
Heat MetalHeat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive DisadvantageDisadvantage on Attack rollAttack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8FireFire and force the creature to let go or receive Disadvantage.

CON SaveCON Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Main Hand AttackMain Hand Attack (Action)   –  Longsword +2
Damage: 8~15
1d8 + 7SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Longsword +2
Damage: 10~27
1d8 + 7SlashingSlashing
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Loot[edit section | visual editor]