Redcap Blood Sage: Difference between revisions

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m (→‎Tactics: Link "Open Wounds" and fix "hit but" -> "hit with")
 
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies.
| description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies.
| image = Redcap.jpg
| image = Redcap.jpg
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Redcap Blood Sage
|name = Redcap Blood Sage
| image = Redcap Blood Sage Model.png
|image=[[File:Redcap Blood Sage Model.png|200px]]
| imagesize = 0.5
|STR=16
| race = [[Redcap]]
|DEX=13
| size = Medium
|CON=16
| type = Fey
|INT=10
| armour_class = 12
|WIS=14
| hit_points = 27
|CHA=9
| hit_points_tactician = 35
|level=4
| movement_speed_meters = 9
|race=Redcap
| movement_speed_feet = 30
|type=Fey
| weight_kg = 50
|HP=27
| weight_lb = 100
|AC=12
| level = 4
|speed=9m / 30ft
| str = 16
|size=Medium
| dex = 13
|weight=50kg / 100lbs
| con = 16
|proficiency=2
| int = 10
|initiative=+1
| wis = 14
|location = [[Sunlit Wetlands]]
| cha = 9
|allies =Other Redcaps. [[Auntie Ethel]].
|passive={{SAI|Darkvision (Passive Feature)|Darkvision|w=40}}<br>
{{SAI|Opportunity Attack|w=40}}
|exp=40}}'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.


Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = War Caster: Concentration
| feature3_description = Advantage on Saving throws to maintain Concentration on a Spell.  
| feature3_mode = Tactician
}}


== Attacks and Abilities ==
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.


=== Unarmed Strike ===
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
Hit a target with your bare fists.


{{Action}}
== Attacks and abilities ==


{{Attack Roll}}: +5
* {{SAI|Unarmed Strike}}
{{DamageInfo|type=Bludgeoning|plus=5}}
** {{Attack roll}}: +5
* {{SAI|Open Wounds}}
* {{SAI|Bloodlust (Redcap)|Bloodlust}}
** Enables [[Redcap (creature)|Redcaps]] to use {{SAI|Multiattack: Bloodlust}}
* {{SAI|Hold Person}}
** {{Saving Throw|WIS|dc=12}}


=== Open Wounds ===
== Tactics ==
Rend a creature's flesh and make them [[Bleeding (Condition)|Bleeding]].
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid damage and gain the {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] condition for {{Duration|2}}.
{{DamageInfo|count=2|die=6|type=Piercing}}
 
=== Bloodlust ===
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
 
{{Action}}
 
{{Concentration}}
 
{{Range|m=12|ft=40}}
 
{{Recharge|Per Combat}}
 
* When a [[Redcap (creature)|Redcap]] has this spell on them, they regain
{{HealingInfo|count=3|die=6}}
when they kill something and can use their [[Multiattack]].
 
=== [[Hold Person]] ===
Casts [[Hold Person]] spell.
 
{{Action}}
 
{{SavingThrow|WIS|dc=12}}


{{Range|m=18|ft=60}}
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition.


== Tactics ==
== Notes ==
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack.
* On [[Tactician]] difficulty, Blood Sages get a massive +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration.


Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit but their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition.
[[Category: Fey]][[Category: Redcaps]]
[[Category: Fey]][[Category: Redcaps]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 23:14, 3 May 2024

Redcap Blood Sages are a type of Fey creature found in the Sunlit Wetlands during Act One, being in the service of Auntie Ethel. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.

Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.

Attacks and abilities[edit | edit source]

Tactics[edit | edit source]

The Blood Sage favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a Redcap so they can use their powerful Multiattack before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use Hold Person instead to leave an enemy helpless to attack.

Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the Bleeding condition.

Notes[edit | edit source]