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Poltergeist: Difference between revisions
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| cha = 13 | | cha = 13 | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = Piercing | | nonmagic resistant2 = Piercing | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Acid | ||
| | | resistant2 = Cold | ||
| | | resistant3 = Fire | ||
| | | resistant4 = Lightning | ||
| | | resistant5 = Thunder | ||
| immune1 = Necrotic | | immune1 = Necrotic | ||
| immune2 = Poison | | immune2 = Poison | ||
Line 43: | Line 43: | ||
| feature6_name = Unearthly | | feature6_name = Unearthly | ||
| feature6_description = This creature is Immune to Falling damage. | | feature6_description = This creature is Immune to Falling damage. | ||
| feature7_name = Careful Veil | |||
| feature7_description = This creature has Disadvantage on Dexterity Saving Throws while Invisible. | |||
| feature7_mode = Balanced | |||
}} | }} | ||
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | '''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Telekinetic Thrust}} | ||
}} | |||
{{Feature box|Forceful Throw}} | |||
{{ | {{Feature box|Withering Touch}} | ||
{{Feature box|Fly (Class Action)}} | |||
{{Feature box| | |||
}} | |||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. |
Revision as of 19:10, 14 May 2024
Poltergeist | |||||||||||||
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Medium Undead | |||||||||||||
Level 8 Undead | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points | 52 | ||||||||||||
Weight | 1 kg (2 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Necrotic, Poison | ||||||||||||
Resistant | Acid, Cold, Fire, Lightning, Thunder | ||||||||||||
Non-Magical Resistances | |||||||||||||
Resistant | Bludgeoning, Piercing, Slashing | ||||||||||||
Conditions | |||||||||||||
| Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Cannot be Shoved, Thrown, or used as an Improvised Weapon. | ||||||||||||
| Invisible by nature, this creature can only be seen through magical means. | ||||||||||||
| Opportunity attacks against you have Disadvantage. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| This creature is Immune to Falling damage. | ||||||||||||
| This creature has Disadvantage on Dexterity Saving Throws while Invisible. |
Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.
Attacks and abilities
Tactics
- Poltergeists will initially have the condition , and will cause damage by throwing furniture. If a party member has the condition or , they will become for one turn.
- Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
- They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.
Gallery
External links
- Poltergeist on the Forgotten Realms Wiki