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Gurgon: Difference between revisions

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m (Annie moved page Guard Gurgon to Gurgon: using the simplest name as the title as per the style guide )
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{{up to date | 2023-09-16 }}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| title = Chock
| title = Gurgon
| description = Chock is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Blighted Village with his two other Ogre companions, Lump the Enlightened and Fank.
| description = Guard Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
| image = Chock.png
}}
}}{{CharacterInfo
|name = Guard Gurgon
|STR=21
|DEX=12
|CON=16
|INT=5
|WIS=7
|CHA=7
|level=4
|race=[[Ogre]]
|type=Giant
|HP=59
|AC=12
|speed=12m / 40ft
|size=Large
|weight=500kg
|proficiency=2
|initiative=+1
|location = [[Blighted Village]]
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]


[[Ogre's Mark]]
{{Infobox creature
| name = Guard Gurgon
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| level = 4
| size = Large
| type = Giant
| ac = 12
| e hp = 41
| hp = 59
| t hp = 76
| movement m = 12
| weight kg = 500
| str = 21
| dex = 12
| con = 16
| int = 5
| wis = 7
| cha = 7


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature)


[[Tenacity]]
}}
|alt-name=3D Model
|exp=75}}'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
==Attacks and Abilities==
===Main Hand Attack - [[Gnarled Tree Branch]]===
{{Action}}


{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=5}}
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
*Can use [[Weapon Actions]].
===Slam===
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].


{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|plus=5|type=Bludgeoning}}{{SavingThrow|DEX|dc=15}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].{{NavCharacters|one}}
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
 
==Attacks and abilities==
 
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
 
{{Feature box|Slam (Ogre)}}
 
 
{{Goblin Camp}}
[[Category:Giants]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Revision as of 08:32, 2 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft