Druids' Chambers: Difference between revisions

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==Story Interactions==
==Story Interactions==
*Upon entering for the first time, the characters may speak with Nettie, who is tending to an exhausted bird.
*Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.
*A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.
*A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.



Revision as of 20:42, 2 June 2024

Druid's Quarters

The Druids' Chambers is a Location contained within the Druid Grove in Chapter One.

Access

Main entry to the Druids' Chambers is through a door in the Emerald Grove at X:-448 Y:-13, and may be exited via the Enclave Library and Underground Passage.

Story Interactions

  • Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.
  • A Cauldron of Boiling Theriac may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.

Notable Characters

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • (Contribute to the wiki if you are aware of any Hidden Treasure in this location.)