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Hope: Difference between revisions

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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| resistances = Poison resistance nm
| resistances = Poison resistance full


| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Opportunity Attack
| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Opportunity Attack

Revision as of 02:32, 4 June 2024

Hope is a dwarven cleric and captive of the House of Hope, who can be saved with the Orphic Hammer during the quest Save Hope. Once freed she will become a temporary companion, and assist the party in defeating Raphael.

Overview

Background

Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]

Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.

At the conclusion of Save Hope, Hope rewards the party with the Gloves of Soul Catching.

Related Quests

Combat

Spells and abilities

As a Life Domain Level 10 Cleric, Hope has the following spells and class actions:

Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold
Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Guidance.webp
Guidance Guidance ()
The target gains D4 Physical.png +1d4 bonus to Ability checks. Duration: 10 turns
 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant
The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Healing Word.webp
Healing Word Healing Word ()
Heal a creature you can see.
 Range: 18 m / 60 ft
Remove Curse.webp
Remove Curse Remove Curse ()
Touch a creature or object to remove all Curses and Hexes affecting it.
 Melee: 1.5 m / 5  ft
Mass Healing Word.webp
Mass Healing Word Mass Healing Word ()
Heal your nearby allies.
 Range: Self
AoE: 18 m / 60 ft (Radius)
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()
Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft
Banishment.webp
Revoke Guest Status Revoke Guest Status ()
Hope banishes one of the unwelcome guests from her house forever.
 Range: 18 m / 60 ft
Divine Strike Melee.webp
Divine Strike: Radiant Divine Strike: Radiant ()
Normal weapon damage
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Strike a foe with your weapon as it becomes wreathed in gleaming radiance.
 Range: Normal weapon range
Preserve Life.webp
Preserve Life Preserve Life ()
3 x Character's Level hit points
Evoke a healing energy that restores 3 x Character Levelhit points to allied creatures.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Divine Intervention Sunder the Heretical.webp
Divine Intervention Divine Intervention ()
Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
 Range: Self

Quotes

CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU
Hope said, calmly

Notable Loot

Notes

  • Between Patch 4 and Patch 6 Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death, these were replaced with Full Plate and a regular shield in patch 6.

Gallery

Related literature

References

  1. Hope's dialogue synopsis.