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Hope: Difference between revisions
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=== Attacks and abilities === | === Attacks and abilities === | ||
As a Level 10 [[Life Domain]] [[Cleric]], Hope has the following spells and class actions: | As a Level 10 [[Life Domain]] [[Cleric]], Hope has the following spells and class actions: | ||
{{feature box| | {{feature box|Bless}} | ||
{{feature box|Cure Wounds}} | |||
{{feature box|Divine Intervention}} | |||
{{feature box|Divine Strike: Radiant}} | |||
{{feature box|Guidance}} | {{feature box|Guidance}} | ||
{{feature box|Guiding Bolt}} | {{feature box|Guiding Bolt}} | ||
{{feature box|Healing Word}} | {{feature box|Healing Word}} | ||
{{feature box|Mage Armour}} | |||
{{feature box|Mass Cure Wounds}} | |||
{{feature box|Mass Healing Word}} | |||
{{feature box|Preserve Life}} | |||
{{feature box|Ray of Frost}} | |||
{{feature box|Remove Curse}} | {{feature box|Remove Curse}} | ||
{{feature box|Revoke Guest Status}} | {{feature box|Revoke Guest Status}} | ||
===Notable Loot=== | ===Notable Loot=== | ||
* {{MdRarityItem|Amulet of Elemental Torment}} | * {{MdRarityItem|Amulet of Elemental Torment}} |
Revision as of 09:05, 10 July 2024
“CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU„
Overview
Hope can be saved with the {{SmRarityItem|Orphic Hammer]] during the quest temporary companion, and assist the party in defeating Raphael.
. Once freed she will become aBackground
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]
Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.
Involvement
Upon the party's arrival in the House of Hope, Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon Debtor's Attire onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the Archivist. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Variel.
If the party did not agree to Raphael's deal and obtain the Orphic Hammer, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 Vengeful Imps and 2 Spectators. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
As the party and Hope return to the portal to the Devil's Fee, they will come face to face with Raphael, who is especially angered by Hope's escape attempt.
If the party successfully defeats Raphael without Hope dying, then she will reward the party with the Gloves of Soul Catching.
Combat
Attacks and abilities
As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:
Notable Loot
Related Quests
Notes
- Between Patch 4 and Patch 6 Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death, these were replaced with Full Plate and a regular shield in patch 6.
Gallery
Related literature
References
- ↑ Hope's dialogue synopsis.