Goblin Devout: Difference between revisions

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{{CharacterInfo|name=Goblin Booyahg|STR=9|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]]|exp=20|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|speed=9m / 30ft}}
{{Infobox creature
| name = Goblin Devout
| race = [[Goblin]]
| size = Small
| type = Humanoid
| ac = 11
| e hp = 9
| hp = 14
| t hp = 18
| movement m = 9
| weight kg = 35
| level = 2
| str = 9
| dex = 12
| con = 10
| int = 10
| wis = 14
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.


'''Goblin Devout''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the [[Absolute]]. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support.
==Attacks and abilities==
{{Feature box|Main Hand Attack|item=Mace}}


==Attacks and Abilities==
{{Feature box|Bless}}


===Main Hand Attack - [[Crude Mace]]===
{{Feature box|Cure Wounds}}
{{Action}}


{{Attack Roll}}: +1
{{Feature box|Sacred Flame}}
{{DamageInfo|die=6|count=1|type=Bludgeoning|plus=-1}}


=== Sacred Flame ===
{{Feature box|Concussive Smash}}
Engulf a target in a flame-like radiance.
{{Action}}
{{SavingThrow|DEX|dc=12}} to avoid damage.
{{DamageInfo|die=8|count=1|type=Radiant}}{{Range|m=9|ft=60}}


===[[Bless]]===
== Known goblin devout ==
Casts the [[Bless]] spell
* [[Cry|Devout Cry]]
* [[Mezzka|Devout Mezzka]]
* [[Mrak|Devout Mrak]]
* [[Muzul|Devout Muzul]]
* [[Wasp|Devout Wasp]]


{{Action}}
{{Creatures}}
 
{{Range|m=9|ft=30}}
 
{{Concentration}}
 
* Give the [[Bless (Condition)|Bless]] condition to up to three targets.
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Latest revision as of 09:14, 10 June 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range

Known goblin devout[edit | edit source]