Goblin Devout: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Goblin Devout
| name = Goblin Devout
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 11
| ac = 11
| hit_points = 13
| e hp = 9
 
| hp = 14
| movement_speed_meters = 9
| t hp = 18
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 35
| weight kg = 35
| weight_lb =  
| level = 2
| level = 2
| str = 9
| str = 9
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| wis = 14
| wis = 14
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| feature1_name = Darkvision
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Mace}}.
{{Feature box|Main Hand Attack|item=Mace}}
 
{{DamageInfo|die=6|count=1|type=Bludgeoning}}
 
{{Attack Roll}}: +2
 
{{Action}}}}{{Feature box|name=Bless|Casts {{SAI|Bless}} as a Level 1 spell, targeting up to 3 allies.


{{Concentration}}
{{Feature box|Bless}}
{{Duration|10}}


{{Action}}}}{{Feature box|name=Sacred Flame|Engulf a target in a flame-like radiance.
{{Feature box|Cure Wounds}}


{{DamageInfo|die=8|count=1|type=Radiant}}
{{Feature box|Sacred Flame}}


{{SavingThrow|DEX|dc=12}} to avoid damage.
{{Feature box|Concussive Smash}}


{{Range|m=9|ft=60}}
== Known goblin devout ==
* [[Cry|Devout Cry]]
* [[Mezzka|Devout Mezzka]]
* [[Mrak|Devout Mrak]]
* [[Muzul|Devout Muzul]]
* [[Wasp|Devout Wasp]]


{{Action}}}}
{{Creatures}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Latest revision as of 09:14, 10 June 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range

Known goblin devout[edit | edit source]