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Druids' Chambers: Difference between revisions

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[[File:Druids Chambers.png|thumb|Druid's Quarters]]
{{Location page
| prefix = The
| name = Druids' Chambers
| alt name =
| image = Druids Chambers.png
| image description = Druids' Quarters
| act = one
| summary =
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
== Overview ==
The main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at {{Coords|-448|-13}}, and may be exited via the [[Enclave Library]] and [[Underground Passage]]. Upon entering for the first time, the party can speak with {{CharLink|Nettie}}, who is tending to an {{CharLink|Wounded Bird|exhausted bird}}.


The '''Druids' Chambers''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
== Characters ==
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
* {{MdCharLink|Nettie}}


==Access==
== Loot ==
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].
* {{MdRarityItem|Elixir of Silvanus}}
* {{MdRarityItem|On Antidotes}}
* {{MdRarityItem|Portrait of Lohse}} (if [[Digital Deluxe Upgrade]] was purchased)


==Story Interactions==
== Related quests ==
*Upon entering for the first time, the characters may speak with Nettie, who is tending to an exhausted bird.
* {{Quest|Remove the Parasite}}
*A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.
** {{Quest|Get Help from Healer Nettie}}
 
** {{Quest|Rescue the Druid Halsin}}
==Notable Characters==
*[[Nettie]]
*[[Exhausted Bird]]
 
==Related Quests==
*[[Remove the Parasite]]
** [[Get Help from Healer Nettie]]
**[[Rescue the Druid Halsin]]
 
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Elixir of Silvanus]]
 
==Hidden Treasure==
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 12:12, 16 February 2025

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The main entry to the Druids' Chambers is through a door in the Emerald Grove at X: -448 Y: -13, and may be exited via the Enclave Library and Underground Passage. Upon entering for the first time, the party can speak with Nettie Nettie, who is tending to an Wounded Bird exhausted bird.

Characters[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]