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Belub: Difference between revisions

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{{PageSeo
| description = Acolyte Belub is a duergar Acolyte of the Absolute in Act Two. He can be found in Moonrise Towers, watching over a group of new recruits for the Cult of the Absolute.
| image = Belub.png
}}
{{Infobox creature
{{Infobox creature
| name = Acolyte Belub
| name = Acolyte Belub
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Portrait Belub.png|Portrait
Portrait Belub.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = Leemore Marrett Jr.
| va = Leemore Marrett Jr.
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| race = [[Duergar]]
| race = [[Duergar]]
| type = Humanoid
| type = [[Humanoid]]
| class = [[Cleric]]
| class = [[Cleric]]
| archetype = [[Acolyte of the Absolute]]
| archetype = [[Acolyte of the Absolute]]
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| ac = 11
| ac = 11
| movement m = 7.5
| movement m = 7.5
| xp = 110
| weight kg = 75
| weight kg = 75
| size = Medium
| size = [[Medium]]
| str = 11
| str = 11
| dex = 10
| dex = 10
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| wis = 14
| wis = 14
| cha = 9
| cha = 9
| athletics = 0
| acrobatics = 0
| perception = 2
| resistances =  
| resistances =  
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
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| t hp = 35
| t hp = 35
}}
}}
'''Acolyte Belub''' is an [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-163|-180}}.
'''Acolyte Belub''' is a [[duergar]] [[Acolyte of the Absolute]] in [[Act Two]]. He can be found in [[Moonrise Towers]], watching over a group of new recruits for the [[Cult of the Absolute]].
{{DiQ|Each pack of 'recruits' they bring in is worse than the last.|Belub|, about the pilgrims.}}


== Involvement ==
== Involvement ==
Belub can be first encountered in [[Moonrise Towers]]' main hall, observing a group of new [[Absolute|Absolutist]] pilgrims. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can then either convince Belub to keep the pilgrims, or tell him to get rid of them.
* {{Dialogue option|They have potential. Great warriors have grown from less.|roll=Persuasion|dc=14}}
* {{Dialogue option|Its not our place to question the Absolute's will.}}
* {{Dialogue option|Then get rid of them. The undeserving should be purged.}}
The first two options let Belub send them to the war camp west of [[Reithwin]], where the pilgrims then disappear. Eventually telling Belub to get rid of the pilgrims results in the death of [[Pilgrim Farimorn]], [[Pilgrim Iong]], [[Pilgrim Nalira]], and [[Pilgrim Taima]].
=== Defending Moonrise Towers ===
=== Defending Moonrise Towers ===
If the [[Nightsong]] is freed and the [[Harpers]] assault Moonrise Towers, Belub can be found on the rafters in main lobby of the tower where he will attack his enemies from above.
If the {{CharLink|Aylin|Nightsong}} is freed and the [[Harpers]] launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers. Belub can be found on the rafters above the ground floor's main hall, where he can harass the party and their allies.


== Combat ==
== Combat ==

Latest revision as of 22:05, 28 November 2024

Acolyte Belub is a duergar Acolyte of the Absolute in Act Two. He can be found in Moonrise Towers, watching over a group of new recruits for the Cult of the Absolute.

Portrait Belub.png
Each pack of 'recruits' they bring in is worse than the last.
Belub, about the pilgrims.

Involvement[edit | edit source]

Belub can be first encountered in Moonrise Towers' main hall, observing a group of new Absolutist pilgrims. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can then either convince Belub to keep the pilgrims, or tell him to get rid of them.

  • [PERSUASION] They have potential. Great warriors have grown from less. (DC 14)
  • Its not our place to question the Absolute's will.
  • Then get rid of them. The undeserving should be purged.

The first two options let Belub send them to the war camp west of Reithwin, where the pilgrims then disappear. Eventually telling Belub to get rid of the pilgrims results in the death of Pilgrim Farimorn, Pilgrim Iong, Pilgrim Nalira, and Pilgrim Taima.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers. Belub can be found on the rafters above the ground floor's main hall, where he can harass the party and their allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]