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Cambion (Planar Ally): Difference between revisions

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== Spells and abilities ==
== Spells and abilities ==
{{TooltipBox|Main Hand Attack - [[Glaive]]|image=Glaive Faded.png|w=100
{{Feature box|Main Hand Attack|item=Glaive}}
|{{DamageInfo|1d10+4|Piercing}}
 
}}
{{Feature box|Rush Attack}}
{{Feature box|name=Rush Attack|image name=Rush Attack.webp
 
|Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}. Doesn't provoke {{SAI|Opportunity Attack|Opportunity Attacks}}.
{{Feature box|Fiendish Charm}}
}}
 
{{Feature box|name=Fiendish Charm|image name=Fiendish Charm.webp
{{Feature box|Rays of Fire}}
|{{Cond|Charmed|Charm}} a humanoid to prevent it from attacking you. You gain {{Advantage}} on Charisma [[Ability Check]]s in dialogue.
 
}}
{{Feature box|Draining Kiss}}
{{Feature box|name=Rays of Fire|image name=Rays of Fire.webp
 
|{{DamageInfo|3d6|Fire}}
{{Feature box|Fly (Class Action)}}
:+ {{DamageInfo|3d6|Fire}}
:+ {{DamageInfo|3d6|Fire}}
Hurl 3 rays of fire. Each ray deals {{DamageText|3d6|Fire}} damage.
}}
{{Feature box|name=Draining Kiss|image name=Draining Kiss.webp
|{{DamageInfo|5d10+5|Psychic}}
Lay a deadly kiss upon a foe {{Cond|Charmed}} by your {{SAI|Fiendish Charm}}.
}}
{{Feature box|name=Fly|link=Fly (Class Action)|image name=Fly.webp
|Fly using movement at a {{Range|m=16|ft=60}}.
}}


== See also ==
== See also ==

Revision as of 07:45, 29 April 2024

This article is about The Planar Ally summon. For the creature and race, see Cambion.

Cambions are a type of Fiend that can be summoned with the level six cleric spell, Planar Ally: Cambion. Typically found in the Hells, cambions are half-fiend, half-mortal, and are resistant to many types of damage.

Spells and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Glaive
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
STR Save
 Range: 9 m / 30 ft
Fiendish Charm.webp
Fiendish Charm Fiendish Charm ()

Charm Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Ability Checks in dialogue.

You can only Charm a humanoid once per day with this action.

WIS Save
 Range: 18 m / 60 ft
Rays of Fire.webp
Rays of Fire Rays of Fire ()
D6 Fire.png 3d6 (3~18) Damage TypesFire
Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.
 Range: 18 m / 60 ft
Draining Kiss.webp
Draining Kiss Draining Kiss ()
D10 Psychic.png 5d10 + 5 (10~55) Damage TypesPsychic

Lay a deadly kiss upon a foe Charmed Charmed by your Fiendish Charm Fiendish Charm.

The Charmed condition will end if the target takes damage from your tainted lips.

WIS Save
 Range: 9 m / 30 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

See also

External links