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That Which Guards: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = That Which Guards | |||
| title = Death Knight | |||
| image = That_Which_Guards.webp | | image = That_Which_Guards.webp | ||
| race = [[Death Knight]] | |||
| race = Death Knight | |||
| size = Medium | | size = Medium | ||
| type = Undead | | type = [[Undead]] | ||
| | | ac = 20 | ||
| | | e hp = 166 | ||
| | | hp = 238 | ||
| | | t hp = 309 | ||
| | | movement m = 9 | ||
| | | weight kg = 80 | ||
| level = 12 | | level = 12 | ||
| str = 20 | | str = 20 | ||
Line 22: | Line 23: | ||
| wis = 16 | | wis = 16 | ||
| cha = 18 | | cha = 18 | ||
| | | str save prof = y | ||
| | | con save prof = y | ||
| | | wis save prof = y | ||
| | | resistances = Necrotic immunity, Poison immunity | ||
| conditions = Marshal Undead, Soul Oath | |||
| | | passives = Additional Spell Slot @ Shield of the Undevout, Darkvision, Dazing Smite @ Blackguard's Sword, Dreadful Hewer @ Shield of the Undevout, Improved Extra Attack, Magic Resistance, Opportunity Attack, Parry, Revenant's Ire, Riposte (passive feature), Shield Bash @ Shield of the Undevout | ||
| | |||
}} | }} | ||
'''That Which Guards''' is a [[death knight]] guarding the entrance to the Hall of The [[Murder Tribunal]], located in [[Bhaalist Crypt]]. | '''That Which Guards''' is a [[death knight]] guarding the entrance to the Hall of The [[Murder Tribunal]], located in [[Bhaalist Crypt]]. | ||
== Spells and abilities == | == Spells and abilities == | ||
* {{ | * {{Feature box|Compelled Duel}} | ||
* {{ | * {{Feature box|Hellfire Orb}} | ||
* {{Feature box|Searing Smite}} | |||
* {{Feature box|Staggering Smite}} | |||
== Notable loot == | == Notable loot == |
Revision as of 17:31, 25 June 2024
That Which Guards is a death knight guarding the entrance to the Hall of The Murder Tribunal, located in Bhaalist Crypt.
Spells and abilities
- ) (
- Force an enemy to attack only you, giving it Disadvantage against other targets.
- ) (
-
20d6 (20~120) Fire
Hurl an exploding ball of hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
- ) (
-
Normal weapon damage + 1d6 (1~6) Fire
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with .
- Range: Normal weapon range
- ) (
-
Normal weapon damage + 4d6 (4~24) Psychic
Possibly your target. It can't take reactions and is more likely to miss.
Notable loot
Gallery
External links