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Raagg: Difference between revisions

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'''Sharp-Eye Raagg''' is a [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
'''Sharp-Eye Raagg''' is a [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.


==Act One==
== Involvement ==
=== Act One ===
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.


==Attacks and abilities==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Nimble Escape}}
{{Feature box|Nimble Escape}}


== External links ==
* {{FRWiki|Raagg|long}}


{{Goblin Camp}}
{{Goblin Camp}}

Revision as of 07:20, 26 August 2024

Sharp-Eye Raagg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Involvement

Act One

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.

External links