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Munish: Difference between revisions

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(Created page with "{{Infobox creature | name = Zealot Munish | faction = Cult of the Absolute | image =<gallery> Munish.png|In-game Portrait Munish.png|Portrait </gallery> | race = Human | type = Humanoid | archetype = Zealot of the Absolute | level = 8 | size = Medium | ac = 18 | e hp = 49 | hp = 70 | t hp = 91 | movement m = 9 | weight kg = 75 | str = 18 | dex = 10 | con = 16 | int = 9 | wis = 11 | cha = 16 | wis save prof = yes | cha save prof = yes | conditions = Aura o...")
 
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=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Hamstring shot|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
==== Tactician and higher ===
{{Feature box|Abjure Enemy}}


=== Notable loot ===
=== Notable loot ===

Revision as of 00:26, 9 September 2024

Zealot Munish is a half-orc Zealot of the Absolute in Act Two. He is stationed just inside the throne room to the right inside Moonrise Towers.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

= Tactician and higher

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot